Kothlis: Sea Haven [Final Version Released]
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- GAB
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Re: Kothlis: Sea Haven
Personally, I think that dead people on the discotheque would feel morbid and ruin the atmosphere. People partying like nothing is happening would feel unrealistic, as WULF pointed out. Regarding locals running around, I'm not sure about it either. I think that, as PRECISION said, we can all pretend that the place was quickly evacuated before the match started.
Last edited by GAB on Sun Aug 10, 2014 6:54 pm, edited 1 time in total.
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Re: Kothlis: Sea Haven
Same thinking my friendGAB wrote:Personally, I think that dead people on the discotheque would feel morbid and ruin the atmosphere. People partying like nothing is happening would feel unrealistic. Regarding locals running around, I'm not sure about it either. I think that, as PRECISION said, we can all pretend that the place was quickly evacuated before the match started.
- Anakin
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Re: Kothlis: Sea Haven
no dead guests please. But if you want an evacuated atmosphere you should add some overthrown chairs/tabels and destroyed glass and bottles. Mav had in his DT mod the train map with destroyable bottles. That would be nice here, too.
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Re: Kothlis: Sea Haven
Dead people would ruin the friendly atmosphere. But what about drunken people on the ground? Would be the same...just for fun. But what about a Zombie survival mode like in Dead Island? Would pretty fit is as well.
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Re: Kothlis: Sea Haven
Is there any beaches? Or other islands?
- GAB
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Re: Kothlis: Sea Haven
There's a small patch of land on the south part of the map.PRECISION wrote:Is there any beaches? Or other islands?
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Re: Kothlis: Sea Haven
One word:
But one thing that wonders me a bit. Where your palm tree lights come from? I just see an odf omni light, but I don't see the light spring object.
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- Anakin
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Re: Kothlis: Sea Haven
can't wait to play 

- GAB
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Re: Kothlis: Sea Haven
There's a small reflector attached to each palm tree that has a light.thelegend wrote:But one thing that wonders me a bit. Where your palm tree lights come from? I just see an odf omni light, but I don't see the light spring object.
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Re: Kothlis: Sea Haven
You know, some minor changes to the units would be a great addition. Maybe cleaner skins, an orange pauldron, or some tan clothes for the rebs.
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Re: Kothlis: Sea Haven
I also can't wait to play this map.
Are there any new Informations about adding BFX and DT2 eras? That would really be great.
Are there any new Informations about adding BFX and DT2 eras? That would really be great.
- GAB
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Re: Kothlis: Sea Haven
No new info regarding DT2 and BFX. All I can say for now is that I do have intentions of adding them.
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Re: Kothlis: Sea Haven
So most of the map itself is a resort right?
- GAB
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Re: Kothlis: Sea Haven
I see what you mean 

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Re: Kothlis: Sea Haven
WOW!! It looks awesome!GAB wrote:There's a small patch of land on the south part of the map.PRECISION wrote:Is there any beaches? Or other islands?Hidden/Spoiler:

- Maveritchell
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Re: Kothlis: Sea Haven
Stop asking for releases, beta or otherwise, people. I've deleted posts like that several times in this topic already. It's a testament to your excitement, but it's rude.
- GAB
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Re: Kothlis: Sea Haven
Ok, today I've got a new texture for the palm tree planters.
Now, I'm looking for some small tropical plants to put there as well to cover the texture a bit. Do you guys know any models that could go well there?
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- Anakin
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Re: Kothlis: Sea Haven
http://artinbloom.files.wordpress.com/2 ... plants.jpg
Something like this might work. Just remember that tropical plants mostly have big broad leaves.
Something like this might work. Just remember that tropical plants mostly have big broad leaves.