Mass Effect: Unification (build 40316/06) (R6 RELEASED)

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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vegetaalex66
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Re: Mass Effect: Unification (build 20130104.2231)

Post by vegetaalex66 »

AcaelusThorne wrote: Some features like icons in instand action screen will be missing and I can't guarantee everything in the mod will work but you will have your old menu back :wink:.
Thanks, but that seems to be unsafe for only getting old menu back.
It's better after deleting the menu music. (But I still want the old background with a safe way)
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Re: Mass Effect: Unification (build 20130104.2231)

Post by Marth8880 »

common.lvl should not be removed or renamed as it also includes several essential files and scripts required for things to work.
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Re: Mass Effect: Unification (build 20130104.2231)

Post by AcaelusThorne »

vegetaalex66 wrote:
AcaelusThorne wrote: Some features like icons in instand action screen will be missing and I can't guarantee everything in the mod will work but you will have your old menu back :wink:.
Thanks, but that seems to be unsafe for only getting old menu back.
It's better after deleting the menu music. (But I still want the old background with a safe way)
So as I got it you do want to keep the mod in your folder. So here is what I came up with for you:
1. Download this file: http://www.gamefront.com/files/23300484 ... ground.zip
2. Unzip it (there will be a folder called ZZA in there)
3. temporary take "ME5" folder out of your addon folder (store it somewhere else)
4. put "ZZA" in the addon folder
5. start the game
6. close the game ^^
7. put "ME5" back into your addon folder
8. tadaa :P

You don't need to remove anything from the ME5 folder and the new folder won't change anything about the ME mod. It is just loaded before the ME5 background and so the game will skip this part when loading ME5 data.
vegetaalex66
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Re: Mass Effect: Unification (build 20130104.2231)

Post by vegetaalex66 »

AcaelusThorne wrote:
vegetaalex66 wrote:
AcaelusThorne wrote: Some features like icons in instand action screen will be missing and I can't guarantee everything in the mod will work but you will have your old menu back :wink:.
Thanks, but that seems to be unsafe for only getting old menu back.
It's better after deleting the menu music. (But I still want the old background with a safe way)
So as I got it you do want to keep the mod in your folder. So here is what I came up with for you:
1. Download this file: http://www.gamefront.com/files/23300484 ... ground.zip
2. Unzip it (there will be a folder called ZZA in there)
3. temporary take "ME5" folder out of your addon folder (store it somewhere else)
4. put "ZZA" in the addon folder
5. start the game
6. close the game ^^
7. put "ME5" back into your addon folder
8. tadaa :P

You don't need to remove anything from the ME5 folder and the new folder won't change anything about the ME mod. It is just loaded before the ME5 background and so the game will skip this part when loading ME5 data.
That's awesome! Thank you so much! :D
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Re: Mass Effect: Unification (build 20130512.2206)

Post by EliteJay »

Wow! I was just able to download this and play it for the first time and must I say it was simply EPIC! I can't wait for a 2nd version. And expect gameplay of it soon, imma cover all the maps created by you.
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Re: Mass Effect: Unification (build 20130512.2206)

Post by Marth8880 »

New video demo. ;) (Still uploading and processing as of 11:30pm (U.S. West -8:00 PST.)

http://youtu.be/2g-bPyWjw6I
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Re: Mass Effect: Unification (build 20130512.2206)

Post by Teancum »

Marth8880 wrote:New video demo. ;) (Still uploading and processing as of 11:30pm (U.S. West -8:00 PST.)

http://youtu.be/2g-bPyWjw6I
"Does this unit have a soul?"

If I can be a bit critical: It's hard to judge when everything is played on Star Wars maps. It feels like it's just a side mod, large though the mod's scale is. I don't know if any other environments are done, but I think footage of a non-Battlefront map using non-recognizable Battlefront assets will go much further. That being said, both the Geth and Collectors look amazing. It even looked like there were tentacle bones in the Collector's "hair", but that could have been just me.
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Re: Mass Effect: Unification (build 20130512.2206)

Post by THEWULFMAN »

I completely agree with you Tean, except I specifically asked Marth to make this video for me as his new hardware allows EAX to be enabled, and I wanted to hear the echoes. Since the Death Star has the best(or at least the biggest) echoes, he chose that map.

I'm sure we'll continue to use the three maps we created (Vimire, Feros, Eden Prime) for these videos in the future. We are also, of course, making new maps to add to these three as well.
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Re: Mass Effect: Unification (build 20130512.2206)

Post by Marth8880 »

**** is exactly correct. ;)
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Re: Mass Effect: Unification (build 20130512.2206)

Post by THEWULFMAN »

Hidden/Spoiler:
Image
It's kinda hilarious it's taken so long to actually make the Shuriken, so I just took a few hours these past three days and made it.

799 Triangles.
Shadow Volume 89 triangles (we're going to redo all the shadow volumes to improve efficiency and frame rates for all of you folks without amazing computers).
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Re: Mass Effect: Unification (build 20130512.2206)

Post by AQT »

Looks awesome, WULF. :shock:
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Re: Mass Effect: Unification (build 20130512.2206)

Post by Dreadnot9 »

Fantastic work on the model WULF, I didn't think the quality of the models in this mod could get any better, seems I was wrong.
I look forward to seeing more progress on this mod!
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Re: Mass Effect: Unification (build 20130512.2206)

Post by RogueKnight »

THEWULFMAN wrote:
Hidden/Spoiler:
Image
It's kinda hilarious it's taken so long to actually make the Shuriken, so I just took a few hours these past three days and made it.

799 Triangles.
Shadow Volume 89 triangles (we're going to redo all the shadow volumes to improve efficiency and frame rates for all of you folks without amazing computers).
Woah. That is phenomenal.

Truly amazing stuff.

I am so impressed by that texture I'm almost speechless.

Great job, WULF.
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Re: Mass Effect: Unification (build 20130512.2206)

Post by THEWULFMAN »

Thanks everyone, and coming from you RK, that means a lot.
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Re: Mass Effect: Unification (build 20130512.2206)

Post by Monkey »

Bug update: when I enter and then leave the mako it crashes to desktop.
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Re: Mass Effect: Unification (build 20130512.2206)

Post by Marth8880 »

Thank you for your report. Which map(s) and mode(s) does this bug occur on?


In other news:

M-4 Shuriken model is finally in-game! Model and texture by WULF.
Hidden/Spoiler:
Image
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Re: Mass Effect: Unification (build 20130512.2206)

Post by THEWULFMAN »

It doesn't look terrible, I'll give myself that. :p
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Re: Mass Effect: Unification (build 20130512.2206)

Post by SpartanA259 »

Neat job on the model man looks really good in-game.
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Re: Mass Effect: Unification (build 20130512.2206)

Post by Monkey »

Marth8880 wrote:Thank you for your report. Which map(s) and mode(s) does this bug occur on?
It occurred on Hoth whilst playing Conquest and when I spawned I entered the Mako in the main hanger and picked up some Alliance AI and let them drive (which by the way is hilarious, they cant drive properly and get spammed by Geth) I then exited the Mako and the game crashed to desktop.

Nice Shuriken model too! :thumbs:
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Re: Mass Effect: Unification (build 20130512.2206)

Post by RogueKnight »

THEWULFMAN wrote:It doesn't look terrible, I'll give myself that. :p
Now give yourself a little more.....and a little more.....come on now, lets get real. That easily competes with one of my textures.
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