New playermodel WIP

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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BF2-Master
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Post by BF2-Master »

AWSEOME!
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Post by Chamboozer »

This looks great, but i literally laughed out load when i saw the origional qui-gon. his chin is sideways, his eyes are looking at the floor, and his lips are puckered up. it makes him look like an insane angry monkey with a broken jaw, lol. aside from that, great job.
Last edited by Chamboozer on Fri Jun 23, 2006 1:59 am, edited 1 time in total.
richard

Post by richard »

Looking soooooo good cant wait for the release =D
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Post by Teancum »

Okay, the Qui-Gon model is done, which means that Qui-Gon, Quinlan and Cin are done and in-game. I just have to do a bit of work deciding who gets who's combos. So essentially they are done.

That being said, DO NOT FORGET that the release date is the same as version 1.1 of the BF1 conversion pack, which is scheduled for July 14th.
demon_pato

Post by demon_pato »

guyz will you release the msh´s for others modders to use?? what do u guyz think of a 'model pack' (with all the models u plzn to releaase)??? plz when u get it done (whenever it is, im sure no one here is in hurry :D ) release it!! 8)
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Post by Teancum »

The meshes themselves will not be available. We don't want people modding the models and whatnot. I will say though that any model available in the version 1.1 of the pack can be used in future maps in the same manner you'd call the REP or CIS lvl in your LUAs.
richard

Post by richard »

Cool but we CAN add our own force powers cant we?
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Post by Teancum »

Nope. Once they're released you can only use them how we made them. That way I can assure we don't get nerfed-out versions with ugly reskins or horribly unbalanced force.
sawyerdk9

Post by sawyerdk9 »

They are your models so you can do whatever you see fit. Is there any "cloth" effect like with his hair or anything?
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Post by Teancum »

No. Wish there was, but there's just insufficient docs on cloth to do anything with it.
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