Kashyyyk: Jungle Outpost [Update 5/14]
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- SpartanA259
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Re: Flooded Oil Refinery FINAL [UPDATE 1/25]
Looking good.
- Cerfon Rournes
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Re: Flooded Oil Refinery FINAL [UPDATE 1/25]
Offtopic: Sometimes on GT and BF2 online, people call me Cerforn Rournes..kinetosimpetus wrote:If that's me, that's a pretty... creative... spelling.yuke5 wrote:Off the top of my head, I know kinesemtous made the DC-17.

Ontopic: Good to hear that this map is still being worked on.

- yuke5
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Re: Flooded Oil Refinery FINAL [UPDATE 1/25]
Fixedkinetosimpetus wrote:If that's me, that's a pretty... creative... spelling.yuke5 wrote:Off the top of my head, I know kinetosimpetus made the DC-17.
EDIT:
KOTOR Conquest added. I'll be adding hero assault as well very soon.
- Cerfon Rournes
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Re: Flooded Oil Refinery FINAL [UPDATE 1/25]
KOTOR? Awesome.yuke5 wrote: KOTOR Conquest added. I'll be adding hero assault as well very soon.

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Re: Flooded Oil Refinery FINAL [KOTOR Added]
KOTOR should play well, from what I remember of the beta. I expect it'll fit right in.
- yuke5
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Re: Flooded Oil Refinery FINAL [Big Update]
Alrighty, I've got a lot of stuff to cover.
NEW HEROES
BX Commander
Clone Captain
CIS SIDE
Super Battle Droid
BX-Commando Droid
New Shotgun Model
Republic Update
Jet Trooper
CONTEST
I've made a Clone Captain, but I don't have a name for him. PM me if you have a name idea. If it's really cool, I'll make it that Clone Captain's name. For example, Captain ______
That's about it. I've just got to localize everything and get rid of all the floating icons and the map will be ready. If anyone has any ideas for the sides or in general, I'd be happy to consider them. Expect Flooded Oil Refinery FINAL to be released in two weeks, tops.
NEW HEROES
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Super Battle Droid
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Jet Trooper
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I've made a Clone Captain, but I don't have a name for him. PM me if you have a name idea. If it's really cool, I'll make it that Clone Captain's name. For example, Captain ______
That's about it. I've just got to localize everything and get rid of all the floating icons and the map will be ready. If anyone has any ideas for the sides or in general, I'd be happy to consider them. Expect Flooded Oil Refinery FINAL to be released in two weeks, tops.
- yuke5
- Field Commander
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- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: Flooded Oil Refinery FINAL [2/12/2012 Update]
Okay, I'm sorry that I'm taking so long, but I'm trying to make the map as good as it can be. So,
Bad News: Release Date is being pushed back.
Good News: New Game Modes!
DT Hunt:
Description:
BFX Hunt:
Description:
OffTopic
Plans:
I plan to add a mandalorians vs Republic Hunt mode for KOTOR among some other super-secret gamemodes. I'm currently also in progress with a Wookiee side in GCW. It should be balanced out to work with stock IMP sides. Right now the side is still pretty WIP, but I'll post pics/info once more work has been done. Feel free to ask any questions or pose any suggestions. I value your input greatly.
EDIT: Oh yeah, and I've got iron sights working for CW. I'll see what I can do in GCW later.
Bad News: Release Date is being pushed back.
Good News: New Game Modes!
DT Hunt:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
Hidden/Spoiler:
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I plan to add a mandalorians vs Republic Hunt mode for KOTOR among some other super-secret gamemodes. I'm currently also in progress with a Wookiee side in GCW. It should be balanced out to work with stock IMP sides. Right now the side is still pretty WIP, but I'll post pics/info once more work has been done. Feel free to ask any questions or pose any suggestions. I value your input greatly.
EDIT: Oh yeah, and I've got iron sights working for CW. I'll see what I can do in GCW later.
- Unlucky13
- Sergeant Major
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Re: Flooded Oil Refinery FINAL [2/12/2012 Update]
Take as long as you want, this map is worth the wait.yuke5 wrote:Release Date is being pushed back.
- Cerfon Rournes
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Re: Flooded Oil Refinery FINAL [2/12/2012 Update]
QFTUnlucky13 wrote:Take as long as you want, this map is worth the wait.yuke5 wrote:Release Date is being pushed back.
Nice update.

- yuke5
- Field Commander
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Re: Flooded Oil Refinery FINAL [3/6/2012 Update]
GCW UPDATE:
Imperial:
The Empire is still young. In fact, the 41st elite still sports its green armor.
Stormtrooper:
The skin pictured is an edited version of AQT's 501st stormtrooper skin from the "feel free to use my skin thread." The unit (as of now) does not deviate from stock gameplay.
Shocktrooper
The shocktrooper features a rocket with a two shot clip, and the ability to lock on to infantry, but the reload is six seconds as apposed to four.
Scout Trooper
The sniper rifle is closer to stock than the clone one. Damage rates are normal, however, there is increased kick (but a reticule is available when not scoped)
Imperial Engineer
The Imperial Engineer is ready for CQC. His shotgun has twice the stock clip size, and although semi-auto, the delay between shots is far less than the stock shotgun as well, although less damage is done.
Mystery Officer Class
Storm Commando
This unit is still very WIP. Details will be posted later.
WOOKIEE SIDE
So far, the wookiees feature stock models and such, so I don't feel the need to post pictures (also because I'm lazy
)
Wookiee Warrior
The wookiee warrior uses a semi-auto single shot-at-a-time bowcaster. However, it is more accurate than the Imperial Rifle.
Wookiee Rocketeer
Uses a single shot rocket launcher, with a four second reload. However, it can lock on to infantry.
Wookiee Longshot
Equipped with a long range bowcaster, the wookiee longshot is a match for any Imperial scout.
Wookiee Mechanic
Holding a standard Flechette launcher like a pistol, the Wookiee Mechanic fires the entire clip at once. The range may be short, but it is very wide, capable of killing multiple foes at once. (Sort-of like a sawn-off.)
The two unique Wookiee units are both very WIP.
OTHER STUFF
I'm working a new weapon, a flare gun, for the Imperial hero. The gun shoots an orb similar to a grenade which sticks to anything. (Hebe's Orbital strike beacon). Once stuck, the orb gives off smoke (busterkinkade's smoke fx) which calls in a bombing run. I'm also considering a version which calls in reinforcements, (if possible, I remember seeing a thread about it somewhere. If not, oh well.)
BUGS
-Fire not displayed in firepit. A real head scratcher, if I can't fix it, I'll just have to find some new props to fill that area.
-glowy stuff around props when lighting set on high. I saw the thread about it, and I'll fix it. I've just been preoccupied with other stuff.
-getting the smoke to spew at the right moment and last for the right amount of time.
Imperial:
The Empire is still young. In fact, the 41st elite still sports its green armor.
Stormtrooper:
Hidden/Spoiler:
Shocktrooper
Hidden/Spoiler:
Scout Trooper
Hidden/Spoiler:
Imperial Engineer
Hidden/Spoiler:
Mystery Officer Class
Hidden/Spoiler:
Hidden/Spoiler:
WOOKIEE SIDE
So far, the wookiees feature stock models and such, so I don't feel the need to post pictures (also because I'm lazy

Wookiee Warrior
The wookiee warrior uses a semi-auto single shot-at-a-time bowcaster. However, it is more accurate than the Imperial Rifle.
Wookiee Rocketeer
Uses a single shot rocket launcher, with a four second reload. However, it can lock on to infantry.
Wookiee Longshot
Equipped with a long range bowcaster, the wookiee longshot is a match for any Imperial scout.
Wookiee Mechanic
Holding a standard Flechette launcher like a pistol, the Wookiee Mechanic fires the entire clip at once. The range may be short, but it is very wide, capable of killing multiple foes at once. (Sort-of like a sawn-off.)
The two unique Wookiee units are both very WIP.
OTHER STUFF
I'm working a new weapon, a flare gun, for the Imperial hero. The gun shoots an orb similar to a grenade which sticks to anything. (Hebe's Orbital strike beacon). Once stuck, the orb gives off smoke (busterkinkade's smoke fx) which calls in a bombing run. I'm also considering a version which calls in reinforcements, (if possible, I remember seeing a thread about it somewhere. If not, oh well.)
BUGS
-Fire not displayed in firepit. A real head scratcher, if I can't fix it, I'll just have to find some new props to fill that area.
-glowy stuff around props when lighting set on high. I saw the thread about it, and I'll fix it. I've just been preoccupied with other stuff.
-getting the smoke to spew at the right moment and last for the right amount of time.
Last edited by yuke5 on Sat Mar 10, 2012 5:26 am, edited 2 times in total.
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- Master Bounty Hunter
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Re: Flooded Oil Refinery FINAL [3/6/2012 Update]
Exciting update! The new imperial units look great - they match the enivronment well.
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Re: Flooded Oil Refinery FINAL [3/6/2012 Update]
Could it be that the flare gun idea is a bit of a copy of DTII ? I like the way the map is coming together, a must download !! 

- Maveritchell
- Jedi Admin
- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Flooded Oil Refinery FINAL [3/6/2012 Update]
An orbital strike beacon is nothing really new.Webster27 wrote:Could it be that the flare gun idea is a bit of a copy of DTII ?
- yuke5
- Field Commander
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Re: Flooded Oil Refinery FINAL [3/6/2012 Update]
Well, my overall idea isn't original really, it's just another way to call in an orbital strike. I just like the idea of a flare gun method. I was considering changing the delivery of the orbital strike, where instead it was a bombing run, or it could be a designation for snipers to shoot at, or units could spawn in where the smoke is present.Webster27 wrote:Could it be that the flare gun idea is a bit of a copy of DTII ? I like the way the map is coming together, a must download !!
- Cerfon Rournes
- Master Bounty Hunter
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- yuke5
- Field Commander
- Posts: 945
- Joined: Wed Jun 29, 2011 10:42 pm
- xbox live or psn: My steam is yuke5.
- Location: Vermont
Re: Flooded Oil Refinery FINAL [3/6/2012 Update]
I don't have the "flare" parts of the flare gun working, but I do have the mechanics down. Then again, Hebe's Simple Orbital Strike Beacon was the base for my flare gun, so I guess the mechanics should be fine. Nonetheless, there were a few bugs I had to squash. Check out this video:
http://www.youtube.com/watch?v=cjapU_GK ... e=youtu.be
http://www.youtube.com/watch?v=cjapU_GK ... e=youtu.be
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- Droid Pilot Assassin
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Re: Flooded Oil Refinery FINAL [3/10/2012 Update] [VIDEO!]
Looks great! I do like orbital strikes!
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- Resistance Leader
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Re: Flooded Oil Refinery FINAL [3/10/2012 Update] [VIDEO!]
So I've been secretly watching this map for quite a little while, and I must say that it's really looking spectacular! Great work, yuke5!

Hidden/Spoiler:
- yuke5
- Field Commander
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Re: Flooded Oil Refinery FINAL [3/10/12 Update 2, bombs + he
Clone Captain Update
Well, I've given Captain Keil a makeover.
Congrats to Marth 8880 who won the name contest.
He has his helmet back on, but is wearing full gear, complete with pack and kama. Not only that, but now Captain Keil sports two DC-18p blaster pistols. Although inaccurate, they are fully auto and tear up any enemy at close range.
And that's about it. Further work will probably be done on Captain Keil, I'll probably mess around with his secondaries, but I'm enjoying this as a base setup.
EDIT
Mass Effect!

Flooded Oil Refinery is now compatible with Marth's Mass Effect mod!
Double posting is against the RULES; please EDIT your post instead -Staff
Edit: Sorry, it was late, and I wasn't thinking. I'll be sure to catch it in the future.
Well, I've given Captain Keil a makeover.
Congrats to Marth 8880 who won the name contest.
He has his helmet back on, but is wearing full gear, complete with pack and kama. Not only that, but now Captain Keil sports two DC-18p blaster pistols. Although inaccurate, they are fully auto and tear up any enemy at close range.
Hidden/Spoiler:
EDIT
Mass Effect!

Flooded Oil Refinery is now compatible with Marth's Mass Effect mod!
Double posting is against the RULES; please EDIT your post instead -Staff
Edit: Sorry, it was late, and I wasn't thinking. I'll be sure to catch it in the future.
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- Master Bounty Hunter
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Re: Flooded Oil Refinery FINAL [3/10/12 Update 2, bombs + he
Cool! I suggest darkening the pistols some, however, as they seem off a little bit.