Battlefront III Legacy [? - Apr, 28th, 2017]
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- giftheck
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Re: Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2
It'll be interesting to see how you do certain things. The map has more overlapping areas than Coruscant does - the Carbon Freezing Chamber is directly beneath one of the ship platforms.
EDIT: Video of Bespin. Looking pretty great so far!
https://www.youtube.com/watch?v=u1Ggm6X5UmA&t=0s
EDIT: Video of Bespin. Looking pretty great so far!
https://www.youtube.com/watch?v=u1Ggm6X5UmA&t=0s
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
I'll say what I said in the video's comments.
This is looking (and sounding) great! A couple issues though:
- Many of the interior areas don't light the unit models properly. Directional lights bound to regions encompassing these spaces would help a lot.
- A lot of the interior sound streams are super loud. Lowering their gain would be ideal.
This is looking (and sounding) great! A couple issues though:
- Many of the interior areas don't light the unit models properly. Directional lights bound to regions encompassing these spaces would help a lot.
- A lot of the interior sound streams are super loud. Lowering their gain would be ideal.
- giftheck
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Re: Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2
Well, this is early WIP, so I think those will be changed of course. I have to say, I love how the Carbon Freezing Chamber came out. It's also pretty cool that you can see the Processing Vane from those windows (though you can also see the sky so that might need closing up)
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
lol you was faster than me with updating
Bespin - Preview
https://www.youtube.com/watch?v=u1Ggm6X5UmA
Things are still going to be changed though. From fixing bugs to maybe changing the way how it is currently looking. But design and layout-wise, this is how it is going to look/be like. I had to cut the "basement" part and pasted it next to the "main" part...due to AI pathing issues (two stories don't work, unfortunately). This might ruin the originality of this map but still...it's the best solution to fix this.

https://www.youtube.com/watch?v=u1Ggm6X5UmA
Things are still going to be changed though. From fixing bugs to maybe changing the way how it is currently looking. But design and layout-wise, this is how it is going to look/be like. I had to cut the "basement" part and pasted it next to the "main" part...due to AI pathing issues (two stories don't work, unfortunately). This might ruin the originality of this map but still...it's the best solution to fix this.
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
I love it, even more than Coruscant!
It definitely reminds me of the swbf elite squadron's Bespin - which, I think, it should be almost the same, great job!
It definitely reminds me of the swbf elite squadron's Bespin - which, I think, it should be almost the same, great job!
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
Wow, that's amazing! Even there's no proper illumination done yet, it looks really cool, great job!
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
Think this may be one of the best mods to look out for just hoping that all of your maps continue with this amount of detail. As well as a range and variety to heroes similar to EA's Battlefront where they include Nien Nunb, Dengar, Bossk etc. Would love to see a Wedge Antillies. For the campaign I'm just holding out to be able to start as a normal trooper like a rebel or clone and rise through the ranks either that or become a Jedi general in galactic conquest. Keep up the good work
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- giftheck
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
I don't know if they plan on doing a campaign. If they do, it'll likely follow SWBF3 and have you playing as X2.
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
I've seen these kinds of post on their moddb page cause someone asked them to make the Bespin map like TFU and people need to realize they aren't going outside of the cancelled Battlefront III and wont be doing anything other than what was in that game so those characters wont be added cause they aren't in that game.HW7 wrote:Think this may be one of the best mods to look out for just hoping that all of your maps continue with this amount of detail. As well as a range and variety to heroes similar to EA's Battlefront where they include Nien Nunb, Dengar, Bossk etc. Would love to see a Wedge Antillies. For the campaign I'm just holding out to be able to start as a normal trooper like a rebel or clone and rise through the ranks either that or become a Jedi general in galactic conquest. Keep up the good work.
But as for the campaign they are working on one or going to be working on one this was quoted from their latest release on moddb and if they are following SWBF3 than you should be playing as X2 throughout the campaign from a soldier to a rebel to a jedi.
The mod is still in development, more maps are planned to be made as well as a campaign.
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
I definitely will be following this Bespin map, should be a very big improvement over the Battlefront 1 Bespin that we all know and love! I also hope that this map does not have a lot of problems that need to be worked out but it might since it is a tougher tackle than that of past maps made for Battlefront 2.
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
OMG this mod is expanding and I'm loving it. The Cato Neimoidia map is extremely well done
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
I'm honestly surprised that this comment thread has not been updated about the Galactic Civil War heroes and villains.
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
Frequent updates are on the discord channel created for this mod!Domino555 wrote:I'm honestly surprised that this comment thread has not been updated about the Galactic Civil War heroes and villains.
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
I am sorry if this is seen as an annoying post, but there has not been a update for a long while. Will that change soon?
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Re: Battlefront III Legacy [Bespin Teaser - Jan, 22nd, 2017]
If you want more updated video TheLegend said to go to his YouTube channel to see the updates here: https://www.youtube.com/channel/UCTrS2o ... JnQ/videosWarregory wrote:I am sorry if this is seen as an annoying post, but there has not been a update for a long while. Will that change soon?
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Re: Battlefront III Legacy [Bespin - TDM - Apr, 16th, 2017]
https://www.youtube.com/watch?v=PNTJMKPj5F0
Bespin has been improved during the past few days. During the past month I have been working on finishing the gcw sides including units, heroes and some vehicular adjustments.
I am sorry for late updates; time is a very important thing and lately I am getting less from it.
From the video description:
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- Ginev
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Re: Battlefront III Legacy [Bespin - TDM - Apr, 16th, 2017]
Im sorry if i disturb you with such technical question thelegend but how you made the light tunnel where when you go inside the light turn on.Its the first shot on your video.How did you made that?Is it animated?
- giftheck
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Re: Battlefront III Legacy [Bespin - TDM - Apr, 16th, 2017]
Looking pretty snazzy so far!
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Re: Battlefront III Legacy [Bespin - TDM - Apr, 16th, 2017]
@Ginev: It is actually a door with a one frame animation. The trigger is a big cube and it's actually pretty simple. The light tunnel model is below the original dark tunnel model. When going inside both model swaps. I also added a completely dark, material-less cylinder around the original dark tube to prevent the player from seeing through when the animation triggers (1 frame is still noticeable, so...).
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Re: Battlefront III Legacy [Bespin - TDM - Apr, 16th, 2017]
Aaaa thank you so much for pointing that.I was thinging for such thing but was not sure.Better hear it from you.
OFFtopic:did you check my latest ground to space transition?I personally love it.
OFFtopic:did you check my latest ground to space transition?I personally love it.
