Harrisonfog wrote:

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Harrisonfog wrote:
Absolutely amazing work, Harrison. That looks beautiful.Harrisonfog wrote:So good to know, thank you AQT, fixing it right now. Screenies coming soon!
Edit: what do you think? better than the brownish terrain right?
Amen to that ATNate, I'd love to do that, perhaps in a new proyect with the assistance of an experienced modder! It takes so much time doing this with 0 knowledge... learning and planning the level at the same time, troubleshooting is quite a pain and absorbs a lot of time too. Luckily Gogie has been assisting me with many issues, otherwise I'd have quited a while ago hehe.It's certainly possibly to change unit textures on a timer so ground textures shouldn't be different, a fade effect could probably work too. We need more levolution in battlefront.
There are a few reasons I could think of... I'm not too sure thoughHarrisonfog wrote:Ok, so what can make the fern clump disappear like in the ending of the video? Perhaps there's too many. But that happens from a certain angle that's why I think it has to do with visibility (min 1:38, look at the fern in the middle of the screen behind character)
Anakin wrote: Do you think of changing the atmosphere when the battle starts/halftime/end?? Because that looks like a really friendly forest. But when the battle is done it should be turned into something like this:
Hidden/Spoiler:
From my experience, this can be done with some scripting like this tut: http://www.gametoast.com/viewtopic.php?f=27&t=18429Harrisonfog wrote:I wish I knew how Anakin.... I wish I knew.
I moved everything still rebels are spawning there, clicked on clean too.Harrisonfog wrote:Moved the CP spawn region and paths too, but when I start the game, rebels spawn where the hangar was
You need to move the spawn nodes manually from where they were before.Harrisonfog wrote:Hello again friends, I made a lot of progress on the map and I need help fixing the only bug that's stoping me from releasing it:
I removed the hangar, and placed the CP on top of the hill instead, so the rebels "have the high ground" haha. Moved the CP spawn region and paths too, but when I start the game, rebels spawn where the hangar was (there's nothing there so they fall into the abyss under terrain), I've been unable to fix this, it looks as if the spawning height was the issue but I also tried moving the cp to a different place and it didn't work either. Any thoughts?