Totally off topic, how in the world do you change your avatar in every topic???Marth8880 wrote:I might be able to test for you.
Space to Sky to Ground [Official Trailer published]
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- Master Sergeant
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Re: Space to Sky to Ground
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Re: Space to Sky to Ground
LOL Not that hard.PRECISION wrote:Totally off topic, how in the world do you change your avatar in every topic???

Try using This
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Re: Space to Sky to Ground
Dont understand. I just see his avatar changing again :/JimmyAngler wrote:LOL Not that hard.PRECISION wrote:Totally off topic, how in the world do you change your avatar in every topic???
Try using This
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Re: Space to Sky to Ground
Off-topic: Lol, he accidentally linked to a GT post.
I use http://www.randimg.net/ for my random avatars.

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Re: Space to Sky to Ground
Thank youMarth8880 wrote:Off-topic: Lol, he accidentally linked to a GT post.I use http://www.randimg.net/ for my random avatars.

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Re: Space to Sky to Ground
Ok back to topic^^
Marth and precision I will send you the links. I will compresse (hope it's the right word) this map into 7z.
#precision: I use custom sides on every of these maps. Some are unchanged, but the most have other skins, models or weapons..
Marth and precision I will send you the links. I will compresse (hope it's the right word) this map into 7z.
#precision: I use custom sides on every of these maps. Some are unchanged, but the most have other skins, models or weapons..
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Re: Space to Sky to Ground
Oh gosh, sorry about that link. I had the random image thing in another tab but forgot to copy I guess. Btw this concept of space to sky to ground seems great, but I always have had a problem with the visibility. is there a way to sort of fix it?
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Re: Space to Sky to Ground
If you mean the visibility of one of my Sky to Ground maps just set the view and detail distance to 99 in your video options. After that it should look like in my trailers.JimmyAngler wrote:Oh gosh, sorry about that link. I had the random image thing in another tab but forgot to copy I guess. Btw this concept of space to sky to ground seems great, but I always have had a problem with the visibility. is there a way to sort of fix it?
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Re: Space to Sky to Ground
It uses more space making the soldier and stuff custom if there is nothing changed on them. (I.E) if you dont have custom skins, or weapons, you should make the uints that are normal, normal. If they are changed, then keep them. Like your geonosis, the sniper, soldier, heavy and stuff is normal, yet it acts like customs from something you didthelegend wrote:Ok back to topic^^
Marth and precision I will send you the links. I will compresse (hope it's the right word) this map into 7z.
#precision: I use custom sides on every of these maps. Some are unchanged, but the most have other skins, models or weapons..
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Re: Space to Sky to Ground
nice jobthelegend wrote:Space to Sky to Ground
Hello Gametoast,
yes...the name says all. I am working on a mappack (Naboo is already sone) that combines Redlines Space to Ground Maps with mine Sky to Ground Maps.
>>>Here is the first teaser trailer of the Naboo map: http://www.youtube.com/watch?v=tUkyKGGFa6Y
All in all the map(s) is/ are divided into three parts: Space, Sky and Ground.
The next maps would be Hoth and Coruscant.
Can't wait to begin with them. But first I might need some tips for this one map.
Note: I would like to add dir lights. The only problem is If I do that the shadow will be glitched, because the 2 sky domes throw a shadow. If there is a way to fix that I would be very thankful.
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Re: Space to Sky to Ground
Thank you.DrDrSheldonLeeCooper wrote:nice jobthelegend wrote:Space to Sky to Ground
Hello Gametoast,
yes...the name says all. I am working on a mappack (Naboo is already sone) that combines Redlines Space to Ground Maps with mine Sky to Ground Maps.
>>>Here is the first teaser trailer of the Naboo map: http://www.youtube.com/watch?v=tUkyKGGFa6Y
All in all the map(s) is/ are divided into three parts: Space, Sky and Ground.
The next maps would be Hoth and Coruscant.
Can't wait to begin with them. But first I might need some tips for this one map.
Note: I would like to add dir lights. The only problem is If I do that the shadow will be glitched, because the 2 sky domes throw a shadow. If there is a way to fix that I would be very thankful.
A teaser trailer of the Hoth map will come soon.
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Re: Space to Sky to Ground
O yeah please *_* hoth is my favourite Map !
))

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Re: Space to Sky to Ground
Now I might like to get some suggestions for the second map. As you can see the second map of my Space to Sky to Ground mappack is Hoth. The battle is based on Battle of Hoth in Episode 5. New things are animated frigates. Some are flying, some are escaping and one other is flying to the space. The one difference between the Naboo map is you can not spawn in a spaceship between space and ground. The reason is the star destroyer is too huge. It were to close and would be buggy. It was planned..but I though It would not fit in. Maybe if someone is ready to model me hangars in a medi-frigate and on a victoryII frigate

>>>You can see the teaser here: https://www.youtube.com/watch?v=onnBgtPaa6A
--Note for Beta testers of my first map: I am going to send your the Beta link on 14th or 15th June. Important things were to look for bugs, imagine some changes and may give me suggestions and tips and so on.
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Re: Space to Sky to Ground
Nice ! 

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Re: Space to Sky to Ground [2nd Map Teaser Trailer]
Dude. There's literally *no point* in quoting a post that's directly above the post you're creating. 

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Re: Space to Sky to Ground [2nd Map Teaser Trailer]
True dat...Marth8880 wrote:Dude. There's literally *no point* in quoting a post that's directly above the post you're creating.
- KeepAmazinn
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Re: Space to Sky to Ground [2nd Map Teaser Trailer]
Is it to late to sign up for a beta test? If not sign me up to love to try it out for ya.
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Re: Space to Sky to Ground [2nd Map Teaser Trailer]
Ok. You'll get the beta map too.KeepAmazinn wrote:Is it to late to sign up for a beta test? If not sign me up to love to try it out for ya.
Edit:
I have changed the x-wing model with the Hoth millenium falcon model. I have deleted the shadow on ground, changed the primary weapon, changed some settings...
Anyway here you can see the Falcon in-game: https://www.youtube.com/watch?v=EJK1VM2lQzc
I hope you like it and If you are interested in beta of this map just let me know.
Edit2: The Naboo map has now at-xt`s and republic commando units. Thx for the suggestions amazin

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Re: Space to Sky to Ground [Update#2]
Ok, tested the map for a full round 
Things I like:
Detail. I can really see the amount of time put into this map. It is nicely done.
Space, sky, ground... nuf said
Some units. Jar Jar kind of sucks but he looks so funny and is a troll to be.
Perfect balance of plains, and city.
Things I think should be added/changed:
Water. It looks like sewer water. Nabbo as lot of nice eye attracting features. Maybe use some bight tropical like water.
Waterfalls. Naboo has alot of them. Adding one would be nice.
More small hills and some props on the outside of the city. You have a nice amount but a little more would work.
A commando...
More capital ship in space and fighters in space. There is not enough to make space worth fighting in.
Bugs:
The AT-TE got stuck running into buildings alot.
Grenades don't have an explosion effect.
Overall, the map is great. Just a few things could be changed/made better. You really need to make a tropical map man. Islands and commandos

Things I like:
Detail. I can really see the amount of time put into this map. It is nicely done.
Space, sky, ground... nuf said
Some units. Jar Jar kind of sucks but he looks so funny and is a troll to be.
Perfect balance of plains, and city.
Things I think should be added/changed:
Water. It looks like sewer water. Nabbo as lot of nice eye attracting features. Maybe use some bight tropical like water.
Waterfalls. Naboo has alot of them. Adding one would be nice.
More small hills and some props on the outside of the city. You have a nice amount but a little more would work.
A commando...
More capital ship in space and fighters in space. There is not enough to make space worth fighting in.
Bugs:
The AT-TE got stuck running into buildings alot.
Grenades don't have an explosion effect.
Overall, the map is great. Just a few things could be changed/made better. You really need to make a tropical map man. Islands and commandos

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Re: Space to Sky to Ground [Update#2]
Can I have the map too?