Vyse's-Jedi Temple
Moderator: Moderators
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Teancum
- Jedi Admin
- Posts: 11080
- Joined: Wed Sep 07, 2005 11:42 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Indiana
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- trainmaster611
- Sith Lord
- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
- [SBF]ATATFIGHTR
- Chief Warrant Officer
- Posts: 338
- Joined: Sun Mar 12, 2006 12:22 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: The US, in the state of UTAH
-
- General
- Posts: 776
- Joined: Sun Aug 28, 2005 5:01 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- trainmaster611
- Sith Lord
- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
-
- General
- Posts: 776
- Joined: Sun Aug 28, 2005 5:01 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
-
- Sith Master
- Posts: 2594
- Joined: Sat Jun 03, 2006 5:15 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: In An Epic Space Battle!
- Contact:
- Dohnutt
- Hoth Battle Chief
- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
-
- Sith
- Posts: 1288
- Joined: Fri Mar 31, 2006 9:02 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: New York City
- Contact:
- trainmaster611
- Sith Lord
- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
-
- Gametoast Staff
- Posts: 2551
- Joined: Sat Jun 24, 2006 4:16 pm
-
- Sith Master
- Posts: 2636
- Joined: Mon Nov 07, 2005 12:40 am
- Projects :: Designated Days + LFC + GT vs SWBFC
- xbox live or psn: Master Revan
- Location: GDSS Philadelphia
-
- Gametoast Staff
- Posts: 2551
- Joined: Sat Jun 24, 2006 4:16 pm
Okay now for the bug list....
Online: crashes for both eras
Singleplayer:
CW:
All edited units (clone trooper, temple trooper) are missing award weapons, that freezes the game in the clone trooper's case
Force push is un-localized and it crashes the game.
"Jedi Leader" (not sure if you want me to tell people who he is) flashes between his skin and the normal Jedi skin sometimes.
Clone assasin's weapon has a few slashing problems (light not lined up) I'd recomend making him use it in the frontwards style anyway
The pillar falling animation has it move like it's sliding, it disappears, then the fallen pillar is on the ground.
The Gunship has a hard time figuring out whether it's a unit or a flyer, it crashes into walls a lot
GCW:
I'm glad you left this in, no major bugs
And to get people excited, here's a pic.:

Kinda graphic, isn't it
Online: crashes for both eras
Singleplayer:
CW:
All edited units (clone trooper, temple trooper) are missing award weapons, that freezes the game in the clone trooper's case
Force push is un-localized and it crashes the game.
"Jedi Leader" (not sure if you want me to tell people who he is) flashes between his skin and the normal Jedi skin sometimes.
Clone assasin's weapon has a few slashing problems (light not lined up) I'd recomend making him use it in the frontwards style anyway
The pillar falling animation has it move like it's sliding, it disappears, then the fallen pillar is on the ground.
The Gunship has a hard time figuring out whether it's a unit or a flyer, it crashes into walls a lot
GCW:
I'm glad you left this in, no major bugs
And to get people excited, here's a pic.:

Kinda graphic, isn't it

- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Oh, two things I forgot to mention in the PM...
Assasin's Jedi Jump--it needs to go. He's not a jedi, and has no way to jump into the air...I highly recommend a jetpack or newly created grapple hook, which leads tot he second point.
Jetpacks/Grapple Hooks (which -should- be possible if somebody created a new one from scratch tackling it at different angle . Anyways, there needs to have at least one class in each side that has the ability to go up high...for human players, to capture the first two CPs. See what I mean? It's quite imposible for me currently to get that far back alive currently.
Assasin's Jedi Jump--it needs to go. He's not a jedi, and has no way to jump into the air...I highly recommend a jetpack or newly created grapple hook, which leads tot he second point.
Jetpacks/Grapple Hooks (which -should- be possible if somebody created a new one from scratch tackling it at different angle . Anyways, there needs to have at least one class in each side that has the ability to go up high...for human players, to capture the first two CPs. See what I mean? It's quite imposible for me currently to get that far back alive currently.
- trainmaster611
- Sith Lord
- Posts: 1779
- Joined: Thu Aug 24, 2006 5:22 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Building a railway to Coruscant
- Contact:
- Dohnutt
- Hoth Battle Chief
- Posts: 3248
- Joined: Sun Aug 20, 2006 9:25 am
- Contact:
- Epena
- Old School Staff
- Posts: 1176
- Joined: Fri Oct 21, 2005 2:33 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set