W.I.P. Mustafar Space

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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RevanSithLord
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Post by RevanSithLord »

Sounds great, General_Furious! If at any point that you need testers for your map, send me a PM and I'll gladly help! That's ofcourse if you want beta testers. :D I'm not demanding or anything, I'm just not like that. Just one of those rare nice guys searching forums avoiding looking like some retarded monkey. Sorry, I ask the "can I be a tester" in every thread! Lol. :lol:
General_Furious

Post by General_Furious »

File size is still way too big... I need to reduce it before I do anything like that...

Thanks for the help though, I appreciate it :)
RevanSithLord
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Post by RevanSithLord »

No prob man. :D I actually think that was around the size of Penguin's map, and he had tons and tons of modified turrets in there.
Tuskenjedi

Post by Tuskenjedi »

do you have any screenies?
General_Furious

Post by General_Furious »

Not yet, but I may be able to get some either tomorrow or thursday
Droid803

Post by Droid803 »

Will be waiting for it!
I'll help beta test too...if you want.
I like space maps with tons of turrets...the shipped ones don't have enough to be canonically accurate...like what you're doing/
General_Furious

Post by General_Furious »

Thanks... however it is a skill that must be learned if you are to dogfight in any controlled territory... I get shot down by friendly fire quite often... even harder over enemy territory
General_Furious

Post by General_Furious »

Tuskenjedi wrote:do you have any screenies?
It seems that filefront's image uploading system is down for maintenance... I guess you'll have to wait until next week

Anyways, does anyone know how to increase a planet's visible size when playing the game?
RevanSithLord
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Post by RevanSithLord »

Get a photobucket account, it's free. :)
General_Furious

Post by General_Furious »

I'll try that now...

ahh... as you can see... I play on a very high resolution...

The Forward Turrets
Image

Planning to put about 4 turrets around here
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Should probably put 2 turrets here
Image

Venator Underside
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Venator Underside
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Note: turrets at the rear
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Turrets topside
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The explosions from the Heavy turrets are pretty small (anyone know how to make them huge?)
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The explosions are about as big as cannon fire
Image

Got locked hangars down
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Venator Topside
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Heavy turret fire is blue
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View from a distance
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Will have to put some small ship to ship turrets on the sides
Image[/img]
darthzach

Post by darthzach »

way to go dude!
RevanSithLord
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Post by RevanSithLord »

Kick ***!!!!!!! Woah. :D Nice work! Could you also make the ETA-2 Jedi Interceptor fire green like in the movie? Might be cool. :D Well, you know, but... wow! Oh, is it also possible to up the reinforcement count for space maps like ground maps too? To make it real chaotic. hehehehe.

Also yea, as you said, lemme know when you upload a test version- can't wait!
General_Furious

Post by General_Furious »

I've tried making the fire green... seems like I have the same problem as with the Republic Autoturrets

(I wouldn't get too excited yet... might take a few weeks ;))
Droid803

Post by Droid803 »

Nice Turrets...
Set it to /999 or something (I don't like neverending much, as you don't get a sense of completion, then again, an infinitely long battle could be fun...)
I wouldn't get too excited yet... might take a few weeks
I shall wait...must play turrets...
RevanSithLord
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Post by RevanSithLord »

Yea. I know man. :D Just whenever it DOES get to a point where ya want to upload a beta (if so just send me via pm) ;)
General_Furious

Post by General_Furious »

I'll post my beta here when I get it... (Really happy now... just figured out what happened to the indigo autoturret fire... :D )

I think I'm going to keep this battle mostly dogfight with no bombers... the bombers don't make much sense anyway... (I'll try modifying the ARC-170, Eta-2, Tri-fighter, Cis Cruiser, and Vulture droid)

:D Yeah... and thanks for the support... I really appreciate it
RevanSithLord
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Post by RevanSithLord »

Yea. And a little info for the Vulture Droid and the Tri-fighter. I feel Pandemic/Lucas Arts, sort of made their secondary fire backwards. You see, in Revenge of the Sith, the Vulture droid fires multiple missles (four to be precise. Also it has that long blue trail behind them. So if you could, sort of switch the secondary fire weapons for both. Cause technically, the Tri-fighter, if you notice on a pair of wings, has some pretty large missles, so logically, it would fire what the Vulture Droid originally fires in-game and the Vulture droid would fire the Tri-fighters default secondary. See where I'm going? And also, make the Tri-fighters fire effect red, to make it more- blaster fire like. :)

"This was some words of advice from Revan, now, have a look at our sponsors" lol :lol:
Droid803

Post by Droid803 »

Yeah...I think Tri-Fighters shot Buzz Droids, not blue missiles...

Off-Topic: Is it just me, or are the cap ships all a tad bit small to be movie-accurate? Or are th hangars just a lot of wasted space (it can probably be 1/2 the size)
Penguin
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Post by Penguin »

Tri Fighters and Vulture Droids shot missiles that carry 8 buzz droids each
Droid803

Post by Droid803 »

But how would one incorporate Buzz Droids...I mean, the pilots couldn't really do much if they didn't have an astromech droid.
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