Somen00b's campaign mod beta (need help)

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I have a seperate lvl with the same innate features, do people want it?

Poll ended at Fri Nov 10, 2006 7:50 pm

yes
3
75%
no
1
25%
 
Total votes: 4
somen00b

Somen00b's campaign mod beta (need help)

Post by somen00b »

I am making a mod that is intended to let you play as the rebels in campagin a video trailer can be found here (this might be gone soon) This was taken with fraps, can anyone help me get sound?

Download here

innate features removed (accept space jedi, I made a mistake in the readme)

Select Mission screen Crashing was because I had too many maps in my addon folder

ARRGH! After I fixed the other errors on some ground maps I am plagued by this error on all of them! (accept mustafar):
Message Severity: 2
.\Memory\RedMemory.cpp(634)
Allocating -8512 bytes attempt failed - no free blocks left in Heap 5 (Runtime)

Message Severity: 3
.\Memory\RedMemory.cpp(538)
Allocating -8512 bytes failed - no free blocks left in Heap 5 (Runtime)
My question is, why mustafar?

update: other maps working, but some still do that

I used the mission req posted at http://www.gametoast.com/index.php?name ... ission+lvl
help would be appriciated. This might not hsppen to you.

Universal problems:
imperial voice overs still play
"501st" movies still play
names reversed (this might make hoth work though)

Key:
:eobi: = Need replacement units for "kill this" objectives

:atat: = Vehicles/setting need work (ex: in the video rebel units are on imperial ships with tie fighters)
X))))X = sounds missing


Map status for current release (from memory):
Naboo- finished, uses stromtrooper luke as a hero (he is someone else in my magic mod)
Space Mustafar- done :atat: X))))X
Mustafar- done
Kamino- done
Death Star- crashes
Polis Massa- crashes
Tantive 4- crashes
Space Yavin- works
Yavin 4- Crashes
Hoth- works

If anyone can enable the ability to complete critical system destorying objectives in space by destroying the internal system (ex: Yavin: destory engines. Enable destorying enigne cooling tanks to complete objective.) Will balence with the ship being packed full of marines.

*Faulty scripts removed by me*
Last edited by somen00b on Wed Nov 08, 2006 7:09 pm, edited 9 times in total.
RevanSithLord
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RE: Somen00b

Post by RevanSithLord »

Maybe off topic, but is it possible to get the ingame movies into a different format, say .wmv?

Ontopic- looks to be pretty fun! :D Keep it going, dude.
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valiant
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RE: Somen00b

Post by valiant »

Wow. that is a long script
RevanSithLord
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Posts: 2636
Joined: Mon Nov 07, 2005 12:40 am
Projects :: Designated Days + LFC + GT vs SWBFC
Games I'm Playing :: FO3 + FO New Vegas
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RE: Somen00b

Post by RevanSithLord »

Yea. lol. It'd take me ... days to read that thing. :shock:
PieDude797

RE: Somen00b

Post by PieDude797 »

WOH! dude that's the longest script that i've ever seen! :|
Protector_Pulch

RE: Somen00b

Post by Protector_Pulch »

So this campaign switches Rebels and Imperials in the missions of the Rise of the Empire Campaign ?
Sounds most interesting.

U-Oh. I just looked at your Map status...is there anything that finished yet and doesn't crash ?
DaCheat

RE: Somen00b

Post by DaCheat »

This looks awesome, I'll help however I can and then if this works we can do the same with the CIS
somen00b

Post by somen00b »

Protector_Pulch: Space campaign maps work, I just finished testing mustafar and it will be in the next version. Don't forget the innate features (for side mods)
edit: they are gone


DaCheat: You can,

Figure out how to fix bugs like the wrong transport in kamino/disable movies/fix sounds

track down side assets for missions labled with a/an :eobi: ( I might use beefed up storm commandos to replace jedi, and palpatine for Princess Leia and The queen of naboo other ideas would be nice though)

Track down the hovernaught for hoth.

PieDude797: thats a campaign script for you :D

g2g thats all for now :D
Last edited by somen00b on Wed Nov 08, 2006 7:10 pm, edited 1 time in total.
[raptor]kashyyyk

Post by [raptor]kashyyyk »

omg that was so long to read! :shock: but i think this will be awsome is it regular skins and jedi or new ones
somen00b

Post by somen00b »

New errors, see first post :(
Protector_Pulch

Post by Protector_Pulch »

maybe you could use Clone Commandoes as targets on the Death Star, or generally replace Jedi with Clone Commandoes/Storm Commandoes.

On the tantive 4, Darth Vader (or boba fett) would be a good choice to eliminate.
PS: Palpatine fits naboo perfectly, because naboo is his "home planet".
PPS: The Queen of Naboo supported Rebels instead of fighting them.
somen00b

Post by somen00b »

some stuff is working now :D
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