WIP: Dubrillion: Reconnoissance Beta Released!

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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Thire
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Post by Thire »

I don't think I can get it to work, Karnage, pick someone else to beta test in my place.
Protector_Pulch

Post by Protector_Pulch »

Did you test something else then CW-2-Flag-CTF ? If you did so, It's no wonder it crashes.

PS: just noticed : How ironic. RevanSithLord asked (indirectly) for a beta tester place, and *bam* Thire leaves the beta tester team.
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Post by crazytieguy »

Protector_Pulch wrote:Have you ever heard of of the "lock on/target enemy" button ?
Yes...But I normally only use it while sniping or attacking from a distance, because in close battles my reflexes are pretty slow, and targeting would probably take as much time as moving the reticule over the player. The idea is nice, but I think red needs to be redder, and blue needs to have more blue. My personal opinion...
Protector_Pulch wrote:Have you ever heard of of the "lock on/target enemy" button ?
Lol, nice observation. Nice coincidence, too...
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Post by Karnage »

RevanSithLord you can take the place of Thire since this doesn't seem to be working for him.

I'll send you a pm with the link to the beta.

I haven't had much time to work on this map for a new beta release yet because of school.
Pereza0

Post by Pereza0 »

When will the final vers released?
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Post by Karnage »

We're quite a ways from that if i'm going to add 1-flag CTF and Conquest.
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Post by RevanSithLord »

Lmao. Wow. That was such a coincidence. lmao.

Ok. I'll get it once I get home around 4:40 PM Central. lol. Thanks though. That's still funny as heck though.



...



lmao.
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Post by Thire »

Yep, I'm just tired of trying, it's no biggy though, I'll download the final, if it works then.................
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Post by RevanSithLord »

Finally after waiting on my mom, I am home....and eating Taco Supremes. And I am about to commence testing on this bad boy. :D

Edit- *sigh* :( Well. It crashes for me. I read the readme before I went in to. Unchecked GCW, and tried to see if it'd work for Clone Wars. Nope. Just booted me back to desktop upon loading. Lemme see what errors I get in the log and I'll happily send you a log report.

Edit 2- Kick arse!!! HIGH GENERAL! w00t!
Last edited by RevanSithLord on Wed Nov 01, 2006 9:33 pm, edited 2 times in total.
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Post by Vyse »

Is this supposed to be like the "Guns of Dubrillion" level from rebel strike?

I forgot a lot of the level but wasn't there water everywhere? If there was I would sugjest using the water texture as your terrain texture.

Keep up the good work!
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Post by RevanSithLord »

Nevermind, I got in. Thanks to Pulch's tip. :P

Ok. Ups and downs.

Ups-
Map layout is fantastic. Sure a few things you can see through here and there, but it is a very nice layout for a CTF-based map.
Skins are wonderful, love them. Ofcourse you guys said you were having trouble on the kamas, but that isn't a biggy to me, great job though.
Sides, really felt like a Red Vs Blue thing to me, great work.
The storm and everything fits the map well as well. :D
Nice job.

Downs-
Laggy, but that's just me. So no problem there.
AI are a bit dumb, but of course this is really centered on online play, correct?
Kinda sort of boring. If you guys could bring up the reinforcements so it could be like a chaotic CTF with AI that'd be awesome!
Also, fix the other era (or remove it completely) and also fix the conquest (or remove it, I dunno. If not, at the least, fix it.) :o

Other than those problems, the map was grand and fun! :D Of course I'm sure you guys know of alot of those though.




...

Don't kill me lol. Whatever else I find, I'll report.
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Post by Karnage »

Is this supposed to be like the "Guns of Dubrillion" level from rebel strike?
It might be like that. I don't know. I haven't played much rebel strike.

Thanks for your feedback RevanSithLord! How do I completely remove an era?
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Post by RevanSithLord »

Agh. I dunno. I'd ask in modding forums or something.
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Post by crazytieguy »

Edit it out of the bottom lines of ***/Common/Scripts/Mission.req. Took me an age to find it...Maybe that's why I've never seen how to do it on the forums. I think the word on how to do this should be spread more widely.
(GT)superfobio

Post by (GT)superfobio »

I've found only one bug, AI can live in water and they shoot the crap out of me when I walk by on a nearby bridge.
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