Trilogy Mod

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

No it tells me "ALL YOUR MODEL BELONG TO US" in the BFront2 log and they do not show up in game....
User avatar
arty
Rebel Sergeant
Rebel Sergeant
Posts: 190
Joined: Tue Sep 12, 2006 10:17 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: USA
Contact:

Post by arty »

Lol
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

No it tells me "ALL YOUR MODEL BELONG TO US" in the BFront2 log and they do not show up in game....
-what did you do, and who gave you the files?
Dragon93
Rebel Warrant Officer
Rebel Warrant Officer
Posts: 315
Joined: Tue Mar 14, 2006 2:55 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Contact:

Post by Dragon93 »

ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
Anything you need me to do?
ֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱֱ
- Dragon93
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

I made the standard prop ODF and Qdin sent me his body files. And, (before you say it) those models were created by Qdin not MajinRevan, as you told me in your RDD thread.....
Ipodzanyman
Sith
Sith
Posts: 1304
Joined: Fri Feb 03, 2006 12:16 am
Games I'm Playing :: ME3 Demo
Contact:

Post by Ipodzanyman »

So if the object was called deadclone3 it would look like this:
[GameObjectClass]

ClassLabel = "prop"
GeometryName = "rep_prop_deadclone3.msh"


[Properties]

GeometryName = "rep_prop_deadclone3"

-hope that helps... :wink:
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Ha Ha Ha! I got a bunch of new upgrades to my computer so I'll be going full steaam aheadon the Battle of Geonosis!!!!
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Image

There's a small update. A few AI problems but other wise it's coing along well. Thanks Ipodzanyman, your fix worked! :)
Rekubot
Jedi
Jedi
Posts: 1080
Joined: Wed Apr 05, 2006 12:34 pm
Projects :: No Mod project currently.
Games I'm Playing :: Shadow Complex
xbox live or psn: Rekubot
Location: UK

Post by Rekubot »

Just out of interest, what is the ODF name for those CIS dropships in the background?

Looks good so far, remember to blend the hills so you don't end up falling through them.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

Teancum/Pandemic created them. here.
Protector_Pulch

Post by Protector_Pulch »

I can't remember geonosis being that red. But who cares, it's recognisable. and that's enough.
But that coreship is rather...sloping, it's not standing vertically. Maybe a reskin of it would help to make clear it's a crashed one.
Darth_Z13
Jedi High Council
Jedi High Council
Posts: 2275
Joined: Sat Jun 17, 2006 9:51 am
xbox live or psn: Xanthius Wylon
Location: Canada

Post by Darth_Z13 »

The textures don't look right in Zeroeditor. They look just like Geonosis in-game.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

Perhaps some ingame screenshots, then?
Post Reply