WP:Smuglers Camp on Tatooine.

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Rekubot
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RE: Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.

Post by Rekubot »

:shock: That EE-3 is one heck of a nice model. Can't wait to see more of your work.
WideBoy

RE: Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.

Post by WideBoy »

Thanks alot for the kind words, but i will need som help getting it in to the game, so if anyone knows how please tell me (didt find anything in the docs)
Its kinda polyheavy and that makes me kinda worried. What are the polycount for weapons?
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Post by plasmoidmonkey »

"What a wretched gathering of scum and villany."- Obi-Wan Kenobi.
I like scum and villany. Nice job!
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Post by Epena »

Yeah, Chewie was a BH, but he's honestly a special case. 15 Wookies running about shooting up Imps just doesn't go over well with me in a BH map. It's true that alow of wookies were slaves of the Empire, and rebeleed, but that's the only reason that I dont gnash my teeth when I play BF2. Still, there weren't that many wookies...sheesh.

Dunno, just my little pet peeve I suppose.
Razgriz

Post by Razgriz »

yes this map is looking great! keep up the good work
YT-1300

Post by YT-1300 »

nice map, and very nice Boba fett rifle, but if i may make a suggestion, and you may be working on this, but i think the handle of your model is a little off, i think its supposed to look more like this: http://www.con-centric.com/fett/images/gunkit.jpg

but other than that, great work!! :D
Protector_Pulch

RE: Re: RE: WP:Smuglers Camp on Tatooine.

Post by Protector_Pulch »

Looks a bit "battlefield-2-ish" to me: Sand, Barricades, camo tents, identical beton buildings, oil storing towers

Anyway, you don't have to render separate item for tunnel, you could use a reskinned hoth tunnel, that now has sand textures, and as to AI paths: It's impossible to have the AI walk twice across one spot (one time on the ground, another time beneath it ) : they horribly mistake paths then. So you'd best have the tunnel on the left/right side of the camp.


PS:
WP is also correct: "Work progressing"
WideBoy

RE: Re: RE: WP:Smuglers Camp on Tatooine.

Post by WideBoy »

Looks a bit "battlefield-2-ish" to me

Is this i bad thing?
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Re: WP:Smuglers Camp on Tatooine.

Post by Caleb1117 »

WideBoy wrote:
If you see something in the map you want, Shout.
If you wanna come with some sugestions, shout
If you want a hug, Whisper or sing.
WOW! did you make thouse walls and bunkers? :shock: might I be able to get them? ... please :D

I would of course give you credit. they would be great in my map...
Oh and consider this shouted lol.
WideBoy

RE: Re: WP:Smuglers Camp on Tatooine.

Post by WideBoy »

Can objects have 2 sets of uvmaps? (creating a new building, and i want to use to Uv maps, one inside and one ouside.)
Protector_Pulch

Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.

Post by Protector_Pulch »

WideBoy wrote:Looks a bit "battlefield-2-ish" to me

Is this i bad thing?
Yes and No.
It's good because BF 2 is a nice game.
It's bad because it copies BF 2 in some way (probably without the creator wanting this), and copying something is stupid, as long as you wanted to create something new.
WideBoy

RE: Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.

Post by WideBoy »

I didt copy with purpose, my main goal was to create a situasjon Boba and Han would have meet.
Then my love for the fanfilm "Troops" inspired me to create a battle that has NOTHING to do with the GCW, just some cop troops taking care of some scums.

So creating a smugler camp where smugler meet to sell, gamble, trade info and buy came to mind.
The only thing i REAY copied is the bunkers, and those are the most comon bunkers in the StarWars Galaxies game (that i am preety fond of. So fond i am tempted to copy the ruins of the city of restuss.
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