
WP:Smuglers Camp on Tatooine.
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RE: Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.

RE: Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.
Thanks alot for the kind words, but i will need som help getting it in to the game, so if anyone knows how please tell me (didt find anything in the docs)
Its kinda polyheavy and that makes me kinda worried. What are the polycount for weapons?
Its kinda polyheavy and that makes me kinda worried. What are the polycount for weapons?
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Yeah, Chewie was a BH, but he's honestly a special case. 15 Wookies running about shooting up Imps just doesn't go over well with me in a BH map. It's true that alow of wookies were slaves of the Empire, and rebeleed, but that's the only reason that I dont gnash my teeth when I play BF2. Still, there weren't that many wookies...sheesh.
Dunno, just my little pet peeve I suppose.
Dunno, just my little pet peeve I suppose.
nice map, and very nice Boba fett rifle, but if i may make a suggestion, and you may be working on this, but i think the handle of your model is a little off, i think its supposed to look more like this: http://www.con-centric.com/fett/images/gunkit.jpg
but other than that, great work!!
but other than that, great work!!

RE: Re: RE: WP:Smuglers Camp on Tatooine.
Looks a bit "battlefield-2-ish" to me: Sand, Barricades, camo tents, identical beton buildings, oil storing towers
Anyway, you don't have to render separate item for tunnel, you could use a reskinned hoth tunnel, that now has sand textures, and as to AI paths: It's impossible to have the AI walk twice across one spot (one time on the ground, another time beneath it ) : they horribly mistake paths then. So you'd best have the tunnel on the left/right side of the camp.
PS:
WP is also correct: "Work progressing"
Anyway, you don't have to render separate item for tunnel, you could use a reskinned hoth tunnel, that now has sand textures, and as to AI paths: It's impossible to have the AI walk twice across one spot (one time on the ground, another time beneath it ) : they horribly mistake paths then. So you'd best have the tunnel on the left/right side of the camp.
PS:
WP is also correct: "Work progressing"
RE: Re: RE: WP:Smuglers Camp on Tatooine.
Looks a bit "battlefield-2-ish" to me
Is this i bad thing?
Is this i bad thing?
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Re: WP:Smuglers Camp on Tatooine.
WOW! did you make thouse walls and bunkers?WideBoy wrote:
If you see something in the map you want, Shout.
If you wanna come with some sugestions, shout
If you want a hug, Whisper or sing.


I would of course give you credit. they would be great in my map...
Oh and consider this shouted lol.
RE: Re: WP:Smuglers Camp on Tatooine.
Can objects have 2 sets of uvmaps? (creating a new building, and i want to use to Uv maps, one inside and one ouside.)
Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.
Yes and No.WideBoy wrote:Looks a bit "battlefield-2-ish" to me
Is this i bad thing?
It's good because BF 2 is a nice game.
It's bad because it copies BF 2 in some way (probably without the creator wanting this), and copying something is stupid, as long as you wanted to create something new.
RE: Re: RE: Re: RE: WP:Smuglers Camp on Tatooine.
I didt copy with purpose, my main goal was to create a situasjon Boba and Han would have meet.
Then my love for the fanfilm "Troops" inspired me to create a battle that has NOTHING to do with the GCW, just some cop troops taking care of some scums.
So creating a smugler camp where smugler meet to sell, gamble, trade info and buy came to mind.
The only thing i REAY copied is the bunkers, and those are the most comon bunkers in the StarWars Galaxies game (that i am preety fond of. So fond i am tempted to copy the ruins of the city of restuss.
Then my love for the fanfilm "Troops" inspired me to create a battle that has NOTHING to do with the GCW, just some cop troops taking care of some scums.
So creating a smugler camp where smugler meet to sell, gamble, trade info and buy came to mind.
The only thing i REAY copied is the bunkers, and those are the most comon bunkers in the StarWars Galaxies game (that i am preety fond of. So fond i am tempted to copy the ruins of the city of restuss.