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Flipped autoturrets

Posted: Mon May 08, 2006 1:24 am
by jangoisbaddest
I'm placing autoturrets on the underside of my cap ships, and there is a bit of a problem. Though the turret is flexible the way I want (can go almost perpindicular with the hull, which mirrors the upright ones), this is not the case for the AI. It's like they still think the turret is rightside - up, and they only target things above them, not below them. In other words, flying underneath the cap ship is not dangerous at all, but flying level with the side of it is. Is there any way I can re - orient the AI? How would I go about doing that?

RE: Flipped autoturrets

Posted: Tue May 09, 2006 12:39 am
by jangoisbaddest
Perhaps I should be more specific (I can sometimes be quite broad). The problem is NOT the movement restrictions on the turret (i've tried upside - down turrets manually, and the firing arc is right: paralell to the ship to perpindicular to it), it's the simple fact that the AI doesn't know enough to compensate for being upside - down. So it can shoot at something above it, but since the turret is flipped, that's only a fraction of the firing arc it's using, since it's technically aiming down with respect the the turret itself. Hope that's clearer.

RE: Flipped autoturrets

Posted: Tue May 09, 2006 2:09 am
by [RDH]Zerted
Check out the turret's odf. It has limits on how far in each direction it can turn. It must be able to turn down more than turning up, and since you flipped it, you should also flip those values, or use whatever new values you want.

RE: Flipped autoturrets

Posted: Tue May 09, 2006 4:09 pm
by xwingguy
just look at the roof turret, it almost always shoots downward.

Re: RE: Flipped autoturrets

Posted: Tue May 09, 2006 7:18 pm
by jangoisbaddest
[RDH]Zerted wrote:Check out the turret's odf. It has limits on how far in each direction it can turn. It must be able to turn down more than turning up, and since you flipped it, you should also flip those values, or use whatever new values you want.
I know, but that's not the problem - I can turn it all the way down and away from the ship. Those values must be in relation to the turret itself, not the world. The turret can go down where I want it, but the AI doesn't shoot at anything downward with them.
xwingguy wrote:just look at the roof turret, it almost always shoots downward.
Which is that?

RE: Re: RE: Flipped autoturrets

Posted: Tue May 09, 2006 8:12 pm
by xwingguy
tur_bldg_chaingun_roof