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Shipped Force Push effect?

Posted: Mon May 08, 2006 12:07 am
by Vyse
Ok, I was messing with the particle editor when I found

com_sfx_forcepulled
com_sfx_forcepushed

in the effects folder. I quickly rushed to see if these were used in the ODF of the shipped Force Push and Pull it, wasn't but in the common folder there is a reference to it in the exp of force push/pull. So I guess there are being used but my question is if you were to get rid of these lines

Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);

or just put a different texture in that the .fx calls for could we actually have a visable force push? :) The texture right now is a gray ring, but I believe the Alpha above is making it not visable?

PS: I have never gotten custom effects to work. Once I reference them in my ODF where do I put the actual .fx stuff? In my Sides effects folder? In my sides Common effects folder that you have to bring in?

Posted: Mon May 08, 2006 1:07 am
by -_-
yep, alpha controls how easily you can see through it.

Posted: Mon May 08, 2006 1:33 pm
by Vyse
Does anyone know the answer to this question?

> I have never gotten custom effects to work in SWBF2. Once I reference them in my ODF where do I put the actual .fx stuff? In my Sides effects folder? In my sides Common effects folder that you have to bring in?

Posted: Mon May 08, 2006 1:36 pm
by Kyross
I don't know, but when I made Force Crush I based it off of Force Push and it makes a blackand grey blurred ripple on enemies.

It's a pretty neat effect, really.
Image

Posted: Mon May 08, 2006 1:52 pm
by OGEB1103
Yeah, the effect will only work on powers that do damage, since push only pushes units it doesn't work. Change the push ord odf to make it do damage and you will see what i mean.

Posted: Mon May 08, 2006 6:46 pm
by Vyse
WOW, Sweet pic Kyross!

Maybe you can answer this question?

I have never gotten custom effects to work in SWBF2. Once I reference them in my ODF where do I put the actual .fx stuff? In my Sides effects folder? In my sides Common effects folder that you have to bring in?

Posted: Mon May 08, 2006 7:07 pm
by -_-
Vyse wrote:I have never gotten custom effects to work in SWBF2. Once I reference them in my ODF where do I put the actual .fx stuff? In my Sides effects folder? In my sides Common effects folder that you have to bring in?
You put it in the SIDE's effects folder. :wink:

Posted: Mon May 08, 2006 9:24 pm
by Tuskenjedi
hey, I was making a "push grenade" and I put forcepushed_exp (or w/e it is) in and the explosion looked exactly like that force crush thing.

Posted: Tue May 09, 2006 2:36 am
by OGEB1103
OGEB1103 wrote: Change the push ord odf to make it do damage and you will see what i mean.