Shipped Force Push effect?
Posted: Mon May 08, 2006 12:07 am
Ok, I was messing with the particle editor when I found
com_sfx_forcepulled
com_sfx_forcepushed
in the effects folder. I quickly rushed to see if these were used in the ODF of the shipped Force Push and Pull it, wasn't but in the common folder there is a reference to it in the exp of force push/pull. So I guess there are being used but my question is if you were to get rid of these lines
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
or just put a different texture in that the .fx calls for could we actually have a visable force push?
The texture right now is a gray ring, but I believe the Alpha above is making it not visable?
PS: I have never gotten custom effects to work. Once I reference them in my ODF where do I put the actual .fx stuff? In my Sides effects folder? In my sides Common effects folder that you have to bring in?
com_sfx_forcepulled
com_sfx_forcepushed
in the effects folder. I quickly rushed to see if these were used in the ODF of the shipped Force Push and Pull it, wasn't but in the common folder there is a reference to it in the exp of force push/pull. So I guess there are being used but my question is if you were to get rid of these lines
Value(255.0000, 255.0000);
Alpha(255.0000, 255.0000);
or just put a different texture in that the .fx calls for could we actually have a visable force push?

PS: I have never gotten custom effects to work. Once I reference them in my ODF where do I put the actual .fx stuff? In my Sides effects folder? In my sides Common effects folder that you have to bring in?