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Annoying Problem

Posted: Mon May 01, 2006 1:04 pm
by SmokeY_Trooper'
well i havent worked much on this that wy its so flat.

So in Zeroeditor
Image

In game
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man i dont know what to do?? can some body help me with this???

EDIT
b.t.w i cant remeber the correct thing how to add the ATTE not the rep_walk_atte but the other thing in the LUA.

RE: Annoying Problem

Posted: Mon May 01, 2006 1:34 pm
by Teancum
You didn't tell us what the problem was.

RE: Annoying Problem

Posted: Mon May 01, 2006 1:37 pm
by SmokeY_Trooper'
well the problem is the all objects are fine in ZE but then in game they have been moved some strenge way and can you answer the second 1 2

RE: Annoying Problem

Posted: Mon May 01, 2006 4:58 pm
by [RDH]Zerted
Did you change the map size?

Posted: Mon May 01, 2006 8:21 pm
by PvtParts
The problem is you resized your map.

You must do it on even increments, the largest previously achieved i think is 512x512.

Posted: Mon May 01, 2006 8:35 pm
by Penguin
i've done 2048 by 2048, lol

Posted: Mon May 01, 2006 8:55 pm
by Teancum
Yeah you can do up to 2048x2048, but save often because Zero becomes less stable the bigger you get.

Posted: Mon May 01, 2006 9:24 pm
by PvtParts
Oh. well to be honest i was just going off another persons words. For grounds maps (since theres a 16 cp limit!! argg) ive been fine with 512 or lower.

Posted: Tue May 02, 2006 8:47 am
by SmokeY_Trooper'
Well my maps only something like 700x700 or 1024x1024 but anyway thanks for the help

Posted: Tue May 02, 2006 8:50 am
by Teancum
It can't be 700x700. It must be 64x64, 128x128, 256x256, 512x512, 1028x1028 or 2048x2048

Posted: Tue May 02, 2006 9:53 am
by SmokeY_Trooper'
oh? then its probably 1024x1024 but now i got a nother problem >.<
I have checked every thing but now my Cps are gone (ingame) they are fine in ZE and the scripts are ok.

And dident you mean 1024 Teancum

EDIT this 1 fixed but now i dint have any units o.O >.<

Posted: Sat May 06, 2006 1:03 am
by Epena
Any units meaning on the spawn selection screen, or in the game?

If in game, I think that it may have something to do with CP labels. Make sure no two CPS are labeled the same...sometimes the label gets copied over.