If not go back and watch the BF2 trailers and pay special attention to the hangars.
Basically I found out that if you have a mesh that doesn't have an option file, just duplicate an option file you have already and rename it the name of the mesh file with a .msh extension. It's so stupid and simple that it works.
I saw the mesh in there but couldn't find any textures for it (just to clarify if i had found the one from the trailer) also, does it come in red? cos i'd prefer that
EDIT: just looked and found that i had found the odf and texture for the rep one but no mesh, but i guess it will need some tweaking to get it to work (spa2_prop_repscaffold)
yes I have been using them, R2 are of a special droid classlabel and must be manually place in the game. Their only weapon is the fusion cutter. r5s, I haven't gotten to work yet but stay on topic.
Wonder if you know this: does the scaffold msh have override texture capabilities? would be much easier to simply create a scaffold2.odf that uses the red texture, than to have to copy everything over (i mean so we could use both red and yellow, instead of one overrighting the other)
the yellow is better and more like the real thing but it doesnt match the hangar that pandemic took out of their ..ahem .. behind for the mon calamari cruiser.