Problems with vehicles, turrents, water, and terrain - help?

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
Tohron

Problems with vehicles, turrents, water, and terrain - help?

Post by Tohron »

Ok, I am still rather new to modding, although I have still managed to solve a lot of problems I have had thanks to the the help of the people here. I decided to just post the remaining ones for the two maps I am making in here.

1. Adding commandwalkers: I have been trying to get two ATTEs to spawn, but without success. I have the spawn points placed in the map, along with a corresponding control zone and CP. The LUA has been updated with the ATTE vehicle, and both walker and standard memory pools have been created for it. Since these function as mobile command posts, does something more need to be done?

2. Water problems: At this point, I have learned enough about adding water to get my water map to the spawn screen, but the command posts do not show up on the spawn map, so you can't spawn. Potentially important note: when I munged the world, two errors came up referring to a file that could be my world's fx file, saying that it was in improper format and had been ignored. The file was copied from Kashyyk, then renamed and modified. I am using the Kashyyk water texture.

3. Adding holes in the terrain: Notice how on maps such as Polis Massa, there are ways to go "underground" (in this case, by entering a hanger that sticks out of the terrain). Is there any way to reproduce this on a mod map, allowing you to create an underground tunnel network accessible from the surface?

4. (added) I am trying to add turrents to my map. The standard laser turrents are spawning now, although they start out destroyed, which I would like to change. However, my Hoth dish turrents and remote rocket turrents do not spawn at all. The relevant lua has been updated with their respective names in the turrents sections, and I have added memory pools for "MountedTurrent"s. They still don't spawn though. Can anyone see why?

Answers on any of these would be welcome.
Last edited by Tohron on Tue Apr 25, 2006 10:00 pm, edited 2 times in total.
User avatar
EraOfDesann
Jedi Admin
Jedi Admin
Posts: 2170
Joined: Mon May 30, 2005 5:22 pm
Location: North Texas
Contact:

Post by EraOfDesann »

-For #1 I'm actually curious myself. I haven't tried adding command vehicles yet.

-I've already tried to help you with #2.

-For #3 objects that go through terrain have "terrain-cutting" characteristics. For more info you'll have to ask a modeler.
Tohron

Post by Tohron »

Although just answers to my current problems would be welcomed now, I am interested in eventually adding rain and increasing the fog density on one of my maps.
Also, I want to change my map names, but my attempt to do so caused the game to freeze before the loading screen. How does the addme.lua need to be modified to make it work, and does anything else need to be modified too?
Post Reply