In your weapons ODF add this line.
HUDTag = "hud"
This will get rid of the gun(or what ever flys around there) ^.^
Now, the only thing about this is that it won't add/move the gun to where it should be. this is just a fix to remove the gun until someone figures out how to move the gun to where its ment to be!
PS: make sure to credit me for this find! lol
EDIT: basicly, all its doing is looking for a msh called "hud" so it could be anything, aslong as it doesn't exist.
HUDTag = " " just replaces one msh with another, but when you put in a msh that doesn't exist it finds nothing to display so you don't end up seeing anything