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removing collision

Posted: Fri Apr 21, 2006 1:27 am
by squipple
I've spent over an hour looking for how to remove collision from an object.
Yavin's bushes (yav_prop_bush) have no collision, and the odf doesn't have a GeometryName parameter, so I thought it was that. But if I remove that parameter, the object just doesn't show up.
I thought maybe it had something to do with a line similar to
SoldierCollision = "CollisionMesh"
but I can't find any threads or documentation on that. Any ideas?

Posted: Tue Apr 25, 2006 2:22 am
by squipple
Finally found the answer to this in this thread

It's also in the docs in misc_documentation.doc :oops:

make an option file and use the -nocollision switch.

Posted: Tue Apr 25, 2006 2:38 am
by OGEB1103
lol, i was about to say that :P

Posted: Tue Apr 25, 2006 9:16 am
by Epena
Yay, you fixed it! Congrats, Squip. :D

Seems like the docs are a great place to look. :P

BTW, how'd that glow test go?

Posted: Tue Apr 25, 2006 9:50 am
by squipple
The glow test hasn't been performed yet. Still trying to work out this texture glitch. One positive is that I got the glitch off of one object, but I didn't do anything different to make it go away, so I'm not sure why it went away.
It will be done soon though, as I'm approaching the need for glow as well..or at least illuminated surfaces.

Posted: Tue Apr 25, 2006 11:14 am
by Epena
Not sure, but this might help you with your little issue.

http://www.gametoast.com/index.php?name ... pic&t=5023

You've prolly seen it already, but you never know...

Posted: Tue Apr 25, 2006 11:27 am
by squipple
Hadn't seen that particular thread, but the texturing within XSI is fine, I can get everything looking ducky there. It also looks great in ZE. Just when I munge, it makes those glitches. I thought it was a memory issue with having too large of an object or having too many textures on an object, but I split the object apart and still have glitches. My next thought is to try cubic mapping on one of my objects instead of unique UVs. Out of the 30+ new models in my map, only 3 of them have these glitches, and all three are large objects (two are rooms, the other is a hallway). I have other objects that are larger and have no problems at all.