extremely important find: exporting msh and odf

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drummerzoid1

extremely important find: exporting msh and odf

Post by drummerzoid1 »

In object mode of zero editor go to multi select and select any ol' odf or msh then at the bottom look at save as obj. Cool isn't it. now go to your sides folder add a side then load a msh of your favorite vehicle or a character, vala instant character export and/or ships too. Have fun and for the lucky people who have xsi found. you could put then back into the game. If the msh looks funny in the ze it's okay it exports fine, occasionaly you'll get some extra spheres but they're no big deal!
Murdocr

RE: extremely important find: exporting msh and odf

Post by Murdocr »

wow, that is a good find, good work :)
edit: just tried this and it WORKS. in fact it more than just works it works perfectly. i just got the alliance hovernaut in xsi, no problems

http://img122.imageshack.us/my.php?imag ... n023cd.jpg

once again, great discovery.
Last edited by Murdocr on Wed Apr 19, 2006 1:47 pm, edited 1 time in total.
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RE: extremely important find: exporting msh and odf

Post by Teancum »

HOLY COW! Great find. This means we can 'expidite' more male jedi (hopefully)
yodaminch

RE: extremely important find: exporting msh and odf

Post by yodaminch »

perhaps beat in anakin's mesh, make vos, ep2 obi etc.
theguarder

RE: extremely important find: exporting msh and odf

Post by theguarder »

YAY! Thank you! Let the fun beging for TheGuarder :p
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Re: RE: extremely important find: exporting msh and odf

Post by Teancum »

Murdocr wrote:I just got the alliance hovernaut in xsi, no problems

http://img122.imageshack.us/my.php?imag ... n023cd.jpg
Which reminds me -- I need to finish the weapon odfs for that so we can play it in BF2 (that's all I have left to do).
Murdocr

RE: Re: RE: extremely important find: exporting msh and odf

Post by Murdocr »

yeah, i was wondering why it refused o spawn ;)
xwingguy

RE: Re: RE: extremely important find: exporting msh and odf

Post by xwingguy »

Oh this is perfect. Could somebody with xsi save all four parts of the imperial star destroyer as in object, load it in XSI and then edit in a second hangar? I really need this for my Endor map.
drummerzoid1

RE: Re: RE: extremely important find: exporting msh and odf

Post by drummerzoid1 »

for some reason though sometimes random spheres form, have any of you come across these?
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RE: Re: RE: extremely important find: exporting msh and odf

Post by Teancum »

The random spheres are collision files. You can probably ignore them.
drummerzoid1

RE: Re: RE: extremely important find: exporting msh and odf

Post by drummerzoid1 »

how?
edit: maybe by turning accurate collision off never mind, have you guys figured out retexturing the models yet? i couldn't figure it out.
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RE: Re: RE: extremely important find: exporting msh and odf

Post by Penguin »

AWSOME, now i can make myself a female model!
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Post by EraOfDesann »

I feel so stupid because I don't understand. I'm not familiar with modeling at all. Mapping is all I can do. :roll:
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Post by squipple »

haha, I thought you guys knew about that little nugget already. Oh well, now you know!
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Post by Jawa_Killer »

1. open ZE
2. click "object"
3. place an object
4. click "multi select"
5. select an object
6. click the button "save object"
7. now you saved an XXX.obj file that can be read by XSI foundation!
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Post by minilogoguy18 »

penguin, you wont make a female jedi, itll be made for you, pandemic made it. i think it would be best if people couldnt import models, they should make thier own, not take someone elses art and claim it as thier own.
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Post by Penguin »

O.o never said i was going to claim it as mine, i said "now i can make myself a female model!"
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Post by Vyse »

minilogoguy18 wrote:penguin, you wont make a female jedi, itll be made for you, pandemic made it. i think it would be best if people couldnt import models, they should make thier own, not take someone elses art and claim it as thier own.
Were not all "experts" so it would be nice to be able to bring in the meshes to see how they were made etc. and if someone ends up taking credit a quick kind PM could will correct them. So, all is good. :wink:

@drummerzoid1

Excellent find!! Thank you sooo much! :D
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Post by minilogoguy18 »

well guess what, you dont get any of the hierarchy, no animations, just the model and its all messed up, but not quite as bad as it would be from bconstructor.
ruasoh

Post by ruasoh »

It's funny, I noticed this two nights ago but I didn't explore the possibilities because I assumed that if it was what I thought it was, people would have been talking about it. Great job on the find drummerzoid1!!
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