¤ Animating Collisions ¤
Posted: Wed Apr 19, 2006 11:48 am
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What I am trying to do is create a moving platform, similar to the lava bridge on Mustafar. It needs to operate on a timer, such that it loops over and over again. Unlike the Mustafar bridge, however, I need it to move sideways, and move the players that are on it too.
I have made a model in XSI with the collision of 'sbo' (soldier, building, ordanance I think, I looked into what I would need a long time ago, these are the ones I now use). And while the collision does work, if the platform moves across the player slides along it until they fall off. If I add a wall, they bump into the wall then begin stepping in the direction of movement.
What I need is a seperate world space within the object, so that if they stand in the object and the object moves, the player moves with the object.
Can I make it by using a different sort of collision in XSI, or do I have to basically make it a vehicle? If a player stands on a vehicle, for example, on top of an AT-AT, they move with it. How can I mimic this in an undriveable object?
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What I am trying to do is create a moving platform, similar to the lava bridge on Mustafar. It needs to operate on a timer, such that it loops over and over again. Unlike the Mustafar bridge, however, I need it to move sideways, and move the players that are on it too.
I have made a model in XSI with the collision of 'sbo' (soldier, building, ordanance I think, I looked into what I would need a long time ago, these are the ones I now use). And while the collision does work, if the platform moves across the player slides along it until they fall off. If I add a wall, they bump into the wall then begin stepping in the direction of movement.
What I need is a seperate world space within the object, so that if they stand in the object and the object moves, the player moves with the object.
Can I make it by using a different sort of collision in XSI, or do I have to basically make it a vehicle? If a player stands on a vehicle, for example, on top of an AT-AT, they move with it. How can I mimic this in an undriveable object?
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