Important Find. Well sort of. lol
Posted: Tue Apr 11, 2006 8:27 pm
Hay everyone iv been expierimenting with how many ai units i can get on a blank map as once. well it looks like i how found something out. Take a look.
I (of course edited the .lua) added the ubermode (1); under the correct lines. I then changed the number of ai units (below)
And well look what happened in result of raisnig the ai units to such a high level.
Thats a LOT of AI units there. ^
Here is the catch. When i went into the sptest i looked at the aigoals. Take a look below.
I raised all the ai units to 500 per side but only 299 units appear on the empire's side and 300 ai units on the rebel's side.
I then checked the log when i exited the sptest. It obvoiusly has a long list saying many if not all the memory pools are full. Sooo....
I raised all the memory pools to a little higher than the suggested levels (it suggests levels in the log) and well it still stays a 300 ai units a side.
Does this mean that the game only allows 300 units per side? or am i just not raising something important that needs to be raised to allow more units?
This isn't going to be in of my maps. It was just an experiment.
BTW there was NO lag on my computer (my comp is pretty good though) and the battles ARE sooooooo one sided in favor of the Rebels. Litterally the Rebels win (by getting all the cps) in the first 5 minutes of the game.
Any thoughts on this really pointless find? lol
I (of course edited the .lua) added the ubermode (1); under the correct lines. I then changed the number of ai units (below)
And well look what happened in result of raisnig the ai units to such a high level.
Thats a LOT of AI units there. ^
Here is the catch. When i went into the sptest i looked at the aigoals. Take a look below.
I raised all the ai units to 500 per side but only 299 units appear on the empire's side and 300 ai units on the rebel's side.
I then checked the log when i exited the sptest. It obvoiusly has a long list saying many if not all the memory pools are full. Sooo....
I raised all the memory pools to a little higher than the suggested levels (it suggests levels in the log) and well it still stays a 300 ai units a side.
Does this mean that the game only allows 300 units per side? or am i just not raising something important that needs to be raised to allow more units?
This isn't going to be in of my maps. It was just an experiment.
BTW there was NO lag on my computer (my comp is pretty good though) and the battles ARE sooooooo one sided in favor of the Rebels. Litterally the Rebels win (by getting all the cps) in the first 5 minutes of the game.
Any thoughts on this really pointless find? lol