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Making your own custom Jedi animations

Posted: Sun Apr 09, 2006 10:58 am
by -_-
Well, I've been doing that following the docs for three days, and so far I have no luck with it. I pick my "moves" and munged, I got a zaftbin *sp* and those other files munged out. But everytime I try them, my map crashes.

I've been looking through my BFront2 all day, and finally found something :O
Message Severity: 2
.\Source\Combo.cpp(2475)
Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'
Any help would be great!

RE: Making your own custom Jedi animations

Posted: Sun Apr 09, 2006 11:07 am
by OGEB1103
Ok i'll see what i can do:
1. First of all create a folder for your animations in data_ModID/Animations/SoldierAnimations called what ever you are making so perhaps just "jedi".
2. Next go into the template folder and copy the munge file from there and put into your folder.
3. Next rightclick the file and "edit" rename the "aayla.zaftbin" to "jedi.zaftbin"" (or whatever your folder is called) also if it is not for the republic side, change the "REP" at the end to the apropriate name.
4. Next copy your files from other animation in the assets into this folder, renaming the beginning to "jedi" (again whatever your folder iss called)
5. Run the munge file in the folder (the one that we copied and edited)
6. There should be the files in your "munged file" of the side your specified.
7. Rename the animationname in the jedis odf and it should work

Posted: Sun Apr 09, 2006 11:09 am
by -_-
Yep. That's exactly what I'm doing. I even just tried munging all of Obi's moves just to test if it works. Ended up crashing too.

Posted: Sun Apr 09, 2006 11:10 am
by OGEB1103
Have you tried running the map without the jedi included, perhaps it isn't this that is the problem.

Posted: Sun Apr 09, 2006 11:14 am
by -_-
Yep. Tried that too, ran the game with another jedi and it ran smoothly. :-(

Posted: Sun Apr 09, 2006 11:21 am
by OGEB1103
Then perhaps it is the jedi odf that is messed up. Use the jedi that worked but change his animationname. see what happens then.

Posted: Sun Apr 09, 2006 11:25 am
by -_-
lol, I think I tried everything you can think of :wink:

Posted: Sun Apr 09, 2006 11:28 am
by OGEB1103
So the map isn't the problem, the jedi's odf isn't the problem, and you've followed what i said about the animations. Hey did you put a basepose in the animations, and is the weapon correct.

Posted: Sun Apr 09, 2006 11:30 am
by -_-
yep. I used Luke's basepose since he's the generic jedi. And the weapon odf is correct. I didnt bother to make a new combo file though.

Posted: Sun Apr 09, 2006 11:38 am
by OGEB1103
Well im baffeled. You sure you got everything set up correctly. Once my map kept crashing cos in my soldiers odf i gave him a weapon saying "shockwave" when it should have been "shockfield".

Posted: Sun Apr 09, 2006 5:38 pm
by -_-
Not to sound stupid to bump my own thread, but I really need help with this.

Posted: Sun Apr 09, 2006 5:46 pm
by Schizo
Post your BFIILog. It might have something in it you overlooked. I'll see if I can spot anything wrong with it. Though, I'm not sure how much I'll be able to help, I can at least take a look and see if I can spot anything.

Posted: Sun Apr 09, 2006 5:56 pm
by Vyse
I am not sure how you setup the animation but maybe the names of the animation do not line up with the names in the combo file?

(You've probably already tried that)