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"my new sides trooper randomly has a jetpack"
Posted: Fri Apr 07, 2006 2:47 pm
by jkempster
i have made a new side for a new clone unit im making, i am using the jet trooper.tga and all the others like tga.option ect are the ep3_troopers. there is also nothing in the odfs to tell it to wear a jetpack, i thought it was something attached to the tga so i changed it to the ep3_troopers skin then pasted ontop of that the jet troopers skinwith photosuite (the program i use for skinning) only to find he still had a jetpack for some reason- NOTE this jetpack does not work at all. its just something thats there. does anyone know how to fix this i have no clue why its doing this. thanks
Posted: Fri Apr 07, 2006 2:53 pm
by OOM-9
The jetpack is part of the jettrooper model, if you want it gone you have to use the standard EP3trooper mesh.
~OOM-9
Posted: Fri Apr 07, 2006 3:05 pm
by jkempster
thats what i did im using everything of ep3_trooper now but i used a program to cut out the jet troopers skin and paste it onto the ep3_troopers im so confused
Posted: Fri Apr 07, 2006 3:07 pm
by OOM-9
all you have to do is open the ep3_trooper texture, and the ep3_jettrooper texture and move the jetrooper texture over ontop of the original and save...
~OOM-9
Posted: Fri Apr 07, 2006 3:38 pm
by jkempster
thats what i did , what i meant by pasting it ontop
Posted: Fri Apr 07, 2006 5:02 pm
by jkempster
turns out you were right, and so was i since thats what i needed to do and alreayd did it but when i munge the side, nothing from the side munges. i scroll up the munge list and it ses munging side rag... 0 files munged
Posted: Fri Apr 07, 2006 5:32 pm
by jkempster
ok to fix the munging problem i moved him to another map, and now hes just using the normal troopers skin not the one i made into the jet trooper. grrr i hate this, i have never succesfully made a new side and just when i think im getting close, something goes wrong as always. and i have done it step by step following the docs before this annoys me so much