Lots of questions. And yes, I did seach.
Posted: Fri Apr 07, 2006 3:07 am
Lots and lots of questions! Oh boy!
As always, I apologize if this has been answered before but alas, here I am to bother the peaceful denizens of gametoast.![Very Happy :D](./images/smilies/icon_biggrin.gif)
Anyway, without further ado, my questions, and again thank you to all who answers, and I am sorry if they have aked been before.
Q: Why the bloody hell does the textures for the terrain hate each other? I cannot place anything over a higher texture in the layer column to the right, and if I am not careful cannot revert back to the texture I add underneath the previous one. To clarify, why can I paint over a layer 1 texture, but not a layer 1 over a 2? And if there is no workaround to this, Diet Dr. Pepper that sucks. And the other problem is, if you place the default grey (no texture) you CANNOT get rid of it, even moving it up and down in the layers, you can't, very, very frustrating.
Q2: This occurs with nearly all object's names, whether it be a cp, or simple building, and can also severely affect the outcome of the map. Why is it that sometimes when say, I input new information into paths, objects, or regions and others as well, the information I've selected will be switched around, such has when placing a cp, i'll give it the properties of Cp1_Spawn, then make another completely new cp and name it cp2_spawn, and then later when I come back to them to check to make sure I put them in correctly the info boxes are either all erased with the information I put for their specific cp, or they'll be switched around?
Q3: Why won't the bots spawn? I saw a fix for this last night while seaching, but didn't bother to save it because I wasn't having this problem, up until now, and I couldn't find it again, and used several seach fields.
Q4: Trying to change the sky is a pain in the arse, I've gotten the sky map working twice before, I have placed all of the correct files in the correct folders, I have all of the correct files, and I also have set geo_sky.tga (or as the environment texture in the lighting tab. So why is it so bloody iffy on working?
Q5: Out of all of these question this is probably the worst one, at least in my point of view. Okay, so I started this map from scratch, created a new terrain size (192x192) and deleted all of the yavin information regarding the map right? Wrong, there are four path nodes directly in the center of my map, and I cannot select the, see them in the channelbox, or delete them. Why have the gods cursed me so?
Q6: What are .REQ and .msh.option files? I know msh files are are some sort of texture file for odfs, and odfs are models, but what are these files for? I know they must be used for something, but do not know what, and the documentation and a seach on these forums have not given me a answer.
Thank you, much appreciated.![Smile :)](./images/smilies/icon_smile.gif)
As always, I apologize if this has been answered before but alas, here I am to bother the peaceful denizens of gametoast.
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Anyway, without further ado, my questions, and again thank you to all who answers, and I am sorry if they have aked been before.
Q: Why the bloody hell does the textures for the terrain hate each other? I cannot place anything over a higher texture in the layer column to the right, and if I am not careful cannot revert back to the texture I add underneath the previous one. To clarify, why can I paint over a layer 1 texture, but not a layer 1 over a 2? And if there is no workaround to this, Diet Dr. Pepper that sucks. And the other problem is, if you place the default grey (no texture) you CANNOT get rid of it, even moving it up and down in the layers, you can't, very, very frustrating.
Q2: This occurs with nearly all object's names, whether it be a cp, or simple building, and can also severely affect the outcome of the map. Why is it that sometimes when say, I input new information into paths, objects, or regions and others as well, the information I've selected will be switched around, such has when placing a cp, i'll give it the properties of Cp1_Spawn, then make another completely new cp and name it cp2_spawn, and then later when I come back to them to check to make sure I put them in correctly the info boxes are either all erased with the information I put for their specific cp, or they'll be switched around?
Q3: Why won't the bots spawn? I saw a fix for this last night while seaching, but didn't bother to save it because I wasn't having this problem, up until now, and I couldn't find it again, and used several seach fields.
Q4: Trying to change the sky is a pain in the arse, I've gotten the sky map working twice before, I have placed all of the correct files in the correct folders, I have all of the correct files, and I also have set geo_sky.tga (or as the environment texture in the lighting tab. So why is it so bloody iffy on working?
Q5: Out of all of these question this is probably the worst one, at least in my point of view. Okay, so I started this map from scratch, created a new terrain size (192x192) and deleted all of the yavin information regarding the map right? Wrong, there are four path nodes directly in the center of my map, and I cannot select the, see them in the channelbox, or delete them. Why have the gods cursed me so?
Q6: What are .REQ and .msh.option files? I know msh files are are some sort of texture file for odfs, and odfs are models, but what are these files for? I know they must be used for something, but do not know what, and the documentation and a seach on these forums have not given me a answer.
Thank you, much appreciated.
![Smile :)](./images/smilies/icon_smile.gif)