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SWB1 Vehicles Not Working

Posted: Thu Apr 06, 2006 11:14 pm
by -(DW)-Krayt88
I'm trying to get the skiffs from the SWB1 map Dune Sea in a map of my own. I can't seem to get them to spawn. I notice them in the \BF2_ModTools\assets\sides\rep\munged. I put tat_hover_skiff in my vehicle spawn. But nothing happens. Do I need to remunge the sides folder?

Can anyone suggest a good tutorial? When i follow the documentation included with the Mod Tools no vehicles work.

RE: SWB1 Vehicles Not Working

Posted: Thu Apr 06, 2006 11:24 pm
by Teancum
The skiff's model is really screwed up in BF2. I had to hex edit it and it's still not totally correct.

Posted: Thu Apr 06, 2006 11:27 pm
by -(DW)-Krayt88
dang i really need that skiff, its pretty much essential to this map.

Posted: Fri Apr 07, 2006 8:50 am
by Emraz
The skiff is weird. I thought at first it was a static object and 'placed' it in my world just like I would a rock or a tree. When I went in I could drive it around...weird.. soon as I used one of the guns it crashed. Found this very strange indeed. Maybe if I import the guns it would work? Probably not tho.

Posted: Fri Apr 07, 2006 9:28 am
by Teancum
No the skiff has to be completely converted over. I'm still in the process. It's gonna take awhile.

Posted: Sat Apr 08, 2006 7:55 pm
by -(DW)-Krayt88
well i hope somebody figures it out soon cuz skiffs are pretty essential to the map im working on. I could just use a differnt vehicle but the overall feel and effect of playing the map just wouldnt be the same.

Posted: Sat Apr 08, 2006 8:01 pm
by Penguin
? i got skiffs working on my map with otu editign anything.

there should be a skiff model in the tatooine map folder, place that model in your map and it will act as a vehicle

Posted: Sat Apr 08, 2006 9:12 pm
by Teancum
Ah....so there is a BF2 version of the skiff.

Posted: Sat Apr 08, 2006 9:41 pm
by -(DW)-Krayt88
but do the guns work or does the game crash when you use them?

Posted: Mon Apr 10, 2006 11:28 am
by Big_rich
that and how do you set them up in a side so thay they will respawn with com_vehiclespawn obj. I also noticed that in the odf they are calling for animations that don't exist in BF2. I suppose changing the man_minigun to human_minigun would work.

Posted: Tue Apr 11, 2006 1:33 pm
by Big_rich
Ok, well I figure out how to spawn them. But yeah the weapons do crash the game. I've edit ed the odf to call diff weapons but it seems that they are being called by the msh? Cause bf2modtools is still saying cannot find com_bulg_turret..etc..etc..etc. which is the default weapon. Also ten. I noticed on your skiff in dunesea you've change the viewing positon when fireing to firstperson. The skiffs that I spawn when you switch weapons it stays in 3rd person. Is this also a problem? that are making them crash to desktop? Also bfmodtools states cant find chunk. idk, driving me insaine.

Posted: Wed Apr 12, 2006 9:33 pm
by Big_rich
heh figured out why the skiff weapons crash the game... in the tat_hover_skiff.odf you need to change the line ThirdPersonFOV<under each turret> to FirstPersonFOV, then they all work. Only problem is, they don't edit like normal vehicles, you can't make them faster or add diff weapons. But there ya go. To get skiffs in game working just change that line for all three turrets.