Alright, I've managed to make a working vocano with lava and all. But for the life of me cannot manage to get smoke belching from the center. I wonder how this is done. I need smoke without an object. I cannot use say, a fire pit . I created an odf:
smoke.odf
[GameObjectClass]
ClassLabel = "cloudcluster"
GeometryName = "editor_grasspatch.msh"
[Properties]
AttachEffect = "smoke_billow"
AttachToHardPoint = "hp_smoke"
smoke_billow is from mustafar effects folder. I've edited the effect to produce more and less particles with no luck. anyone have any ideas. I am VERY new to all this and would appreciate any and all help.
Smoke from volcano?
Moderator: Moderators
RE: Smoke from volcano?
http://www.saturnlabs.net/Tutorial_Lava ... ge_00.html
you might consider using this tut. it is for bf1 but still works for BF2. it should be just what you need.
you might consider using this tut. it is for bf1 but still works for BF2. it should be just what you need.
yeah I did that and it still did not produce any smoke. Also,like I said I cannot use an viewable object because the center of the volcano is viewable by players. There are effects for smoke in the game, But the only thing in mustafar I can see that calls smoke effect is for panel destruction. Idk, unless there is a way to produce the rising smoke with a dusteffect, I just can seem to figure out any of the numbers in the dusteffect odf's.