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Umm....yeah..I need help...
Posted: Tue Apr 04, 2006 9:16 pm
by Thrawn
I downloaded the SWBF2 mod tools and setup a level but for some reason when i open the zeroeditor half is blue and half is white (the toolbars are there) what do i do now??
RE: Umm....yeah..I need help...
Posted: Tue Apr 04, 2006 9:35 pm
by Delta_57_Dash
edit>open>whatever world you created
RE: Umm....yeah..I need help...
Posted: Tue Apr 04, 2006 9:49 pm
by Thrawn
After that i opend the level, I thought it would show the stupid flat arena that it starts off as but instead i get a little above view in the corner and the rest is blank
RE: Umm....yeah..I need help...
Posted: Tue Apr 04, 2006 10:41 pm
by Teancum
http://www.saturnlabs.net/Tutorial_Lava ... ge_00.html
I highly recommend this tutorial. It's for BF1, but mapping is essentially the same in BF2.
RE: Umm....yeah..I need help...
Posted: Tue Apr 04, 2006 10:46 pm
by dreadlordnyax
have you tried moving up (using 'f') ?
Posted: Tue Apr 04, 2006 10:51 pm
by Thrawn
Yeah i figured that out but now i cant even get the texture/color of the ground to change
, man, this is going to take a long time to figure out
Posted: Tue Apr 04, 2006 11:08 pm
by Teancum
That tutorial works. Trust me. It's soooo easy once you run thru that tut.
Posted: Wed Apr 05, 2006 10:14 am
by Thrawn
Ok ty
Posted: Wed Apr 05, 2006 10:15 am
by Thrawn
It wont let me get the support files teamcum
Posted: Wed Apr 05, 2006 12:36 pm
by Thrawn
OMGG this is wierd how do you even place objects!!! *@#&
Posted: Wed Apr 05, 2006 1:50 pm
by Qdin
get a grip of yourself!
go through that tutorial Teancum gave you a link to.
you
will learn if you go through it.
here's a direct link:
http://www.saturnlabs.net/Tutorial_Lava ... ge_20.html
Select Object Edit Mode in Zeroedit, click the Browse button and navigate up to the ODF folder. Choose the tat_prop_tuskencampfire.odf, click the place button and place the campfire prop in the volcano crater. When you are happy with the position of the fire, save the world and exit Zeroedit
read and stop posting again and again - it's getting a little annoing..
Posted: Wed Apr 05, 2006 11:58 pm
by drummerzoid1
it might be hard but look in the documentation, here's a start press tab and then f and see what happens
Posted: Thu Apr 06, 2006 11:02 am
by Thrawn
Forget all the things from before i theyre ok now... Ive made a bit of progress on a map so I re-visualmunged it to update it and went to play and the game crashed. So far I havn't changed any thing on the map except the height and i placed some objects. So, does anyone know what happened?
Posted: Thu Apr 06, 2006 11:46 am
by Teancum
Run BF2_modtools.exe (visit the FAQ sticky on how to get it working) and then check the log (bfront.log) that it creates
Posted: Sat Apr 08, 2006 11:12 am
by Thrawn
I cant find it...and i still cant get objects in the game. What foleder should this log be in?
Posted: Sat Apr 08, 2006 7:41 pm
by Thrawn
YES!!!!!!!!!!!! I finally figured it out. I was getting my odf and msh files from an external source (out of my _game folder). I had to restart every thing (again) but atleast it works now.