I have the Zaabin ,Zafbin and anims (open) files in my worlds munged folder . I based the setup in my animations folder like the Deathstar blast doors and copied the blast doors ODF .
Here is my ODF :
[GameObjectClass]
ClassLabel = "door"
GeometryName = "bandu_prop_inv_bridgedoor.msh"
[Properties]
GeometryName = "bandu_prop_inv_bridgedoor"
AnimationName = "bandu_prop_inv_bridgedoor"
Animation = "open"
AnimationTrigger = "hp_invdoor"
OpenSound = "big_door_open"
CloseSound = "big_door_close"
LockedSound = "vehicle_equip"
FoleyFXGroup = "metal_foley"
Now, for the AnimationTrigger I added a cube so that it covered the animated door and named it hp_invdoor and hid it in my heirachy (in XSI).
I think iv done it right in XSI . ( i did it the same way as my GeoFanBlade fighter , and that workd fine)
In Zeroeditor my door is in an opened state ( the basepose is closed) and in game its closed . In game ,when I run up to my door (into my animation trigger (hp_invdoor) ) the door does not open

is there something im missing?