I can spawn, but the bots cannot [SOLVED]
Posted: Fri Mar 31, 2006 6:19 pm
I have tried everything! making the cp's in both layers, cleaned, and it stil dont work:-(
PC_MungeLog.txt:
PC_MungeLog.txt:
ERROR[levelpack shell.req]:Input file shell.req does not exist. [continuing]
1 Errors 0 Warnings
WARNING[PC_modelmunge msh\kas2_bldg_tree_leaves.msh]:kas2_bldg_tree_leaves has 5264 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav - while munging C:\BF2_ModTools\data_OPJ\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_OPJ\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_OPJ\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_OPJ\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_OPJ\Sound\shell\effects\whooshl3.wav - while munging C:\BF2_ModTools\data_OPJ\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to open file C:\BF2_ModTools\data_OPJ\Sound\shell\effects\whooshl3.wav, format may be invalid - while munging C:\BF2_ModTools\data_OPJ\Sound\shell\shell.sfx
soundflmunge.exe : Error : Unable to read file list C:\BF2_ModTools\data_OPJ\Sound\shell\shell.sfx - while munging C:\BF2_ModTools\data_OPJ\Sound\shell\shell.sfx
