In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Koolaid7g
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by Koolaid7g » Fri Mar 31, 2006 4:05 am
I've made several animations in zeroeditor have them set to 'loop', saved them and munged, but it doesn't play in-game. What'd I do wrong?
Penguin
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by Penguin » Fri Mar 31, 2006 5:16 am
animations in zeroeditor? how?
Koolaid7g
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by Koolaid7g » Fri Mar 31, 2006 1:42 pm
Under the object tab, there is an option on the left menu screen towards the bottom called Anim mode. That's it. Anyone know how to get it to play in-game though?
Stager00
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by Stager00 » Fri Mar 31, 2006 1:57 pm
Under the "group" box on the right side of the animation screen...theres a button that says "play when level starts"...click that and save.
Koolaid7g
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by Koolaid7g » Fri Mar 31, 2006 5:25 pm
thank you sir!
[RDH]Zerted
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by [RDH]Zerted » Fri Mar 31, 2006 7:30 pm
You can also start them in the lua with PlayAnimation( "[name]" )
Koolaid7g
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by Koolaid7g » Sat Apr 01, 2006 2:50 am
Re Stager00: i think that the 'play when level starts' button is only applicable to the grouped anims. In any case though, it still doesn't work. I've been trying to model it similar to Kamino's blast doors, but still no soap.