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¤ Episode II Clones ¤

Posted: Mon Mar 27, 2006 7:49 am
by pinioncorp
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I am wondering how to add the episode II clones to my map, but not just add them, edit them. By just calling them from the standard directory, they load up fine, but I can't edit them in any way. If I copy the "rep" folder across to my map directory, I do not get the episode II .msh's.

I successfully edited the episode III troops, but The episode II troopes aren't there to be edited. How to I get editable epII troops into my map?

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Re: ¤ Episode II Clones ¤

Posted: Mon Mar 27, 2006 8:30 am
by Dragonum
pinioncorp wrote:_________________________________________________________
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I am wondering how to add the episode II clones to my map, but not just add them, edit them. By just calling them from the standard directory, they load up fine, but I can't edit them in any way. If I copy the "rep" folder across to my map directory, I do not get the episode II .msh's.

I successfully edited the episode III troops, but The episode II troopes aren't there to be edited. How to I get editable epII troops into my map?

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you find the ep2 trooper msh here C:\BF2_ModTools\assets\sides\rep\msh and the ep2 trooper odf here C:\BF2_ModTools\assets\sides\rep\odf
its the same place you find the ep3 trooper.
the msh is not rep_inf_ep2_trooper its rep_inf_trooper for ep2 clones.
same for the other troopers

dragonum