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Adding Lava?
Posted: Sun Mar 26, 2006 11:42 am
by EraOfDesann
I'm wanting to put some lava in my map but it doesn't mention how to do so in any of the documents (at least to my knowledge). If anyone knows how I'd really appreciate the help! Thanks!
RE: Adding Lava?
Posted: Sun Mar 26, 2006 11:56 am
by Jawa_Killer
place water and change texture
![Razz :P](./images/smilies/icon_razz.gif)
.........but how to make it non transparent i ask myself for weeks^^
RE: Adding Lava?
Posted: Sun Mar 26, 2006 12:01 pm
by Talibanman
i love lava.
RE: Adding Lava?
Posted: Mon Mar 27, 2006 11:11 am
by forresal
The saturnlabs tut didn't work? Add water...change texture....create death region.
I thought maybe some of that BF1 stuff would still apply.
Sorry, that's the best I could think of!! Best of luck and keep us updated!!
RE: Adding Lava?
Posted: Mon Mar 27, 2006 2:09 pm
by Jawa_Killer
how to make lava is not the problem.......but the transparency i think.......Saturn_V just retextured the terrain^^
RE: Adding Lava?
Posted: Mon Mar 27, 2006 4:57 pm
by forresal
For transparency: what about the .fx file? Can't you edit the transparency there? For example:
(Underlined number being for transparency)
NormalMapTextures("water_normalmap_",16,8.0);
LODDecimation(1);
RefractionColor(110, 135, 139, 255);
ReflectionColor(110,135,139,255);
UnderwaterColor(96, 96, 88, 128);
FresnelMinMax(0.3,0.6);
Velocity(0.04, 0.008);
}
// PC parameters
PC()
{
Tile(2.0,2.0);
MainTexture("kas2_water.tga");
LODDecimation(1);
RefractionColor(5, 217, 255, 255);
ReflectionColor(57,90,138,255);
UnderwaterColor(61, 124, 144, 200);
FresnelMinMax(0.3,0.6);
FarSceneRange(1500)
Read about this but haven't had a chance to test it yet....
Posted: Tue Mar 28, 2006 12:18 am
by EraOfDesann
So is that what Pandemic did for Mustafar? Maybe I should PM Psychofred.
Posted: Tue Mar 28, 2006 10:47 am
by forresal
Dunno, Era. I assume you looked into the Mustafar .fx files, textures, etc. I had a problem with a beachfront I was making for my map, so I read parts from saturn V tutorial and also the BF1 tutorial edited by MasterNoth. Then basically copied anything related to the water from kash. and it fixed my problems.
But those tuts discuss changing transparency and making the water or in your case lava, cloudy. Like I said though, I haven't been able to test it yet so it may not completely translate over to BF2. Anyway, worth a try.
Posted: Tue Mar 28, 2006 12:55 pm
by Jawa_Killer
no mustafar is not water its a model.......with a moving texture
Posted: Tue Mar 28, 2006 2:10 pm
by forresal
Jawa: but could it still be copied and inserted to user map?
Posted: Tue Mar 28, 2006 3:39 pm
by maxloef
yes it can the animated part is a part of the model if u copy them from the mustafar assets u can get the lava only u can walk on it so place a deathregion some orange lights et voila u got lava
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Posted: Tue Mar 28, 2006 5:26 pm
by Jawa_Killer
yeah but the mountians and hills of mustafar are in this model too^^
Re: RE: Adding Lava?
Posted: Wed Mar 29, 2006 5:26 am
by Captain_Mazda
Talibanman wrote:i love lava.
JabbaLovesLava
Lava is not cool though.
RE: Re: RE: Adding Lava?
Posted: Wed Mar 29, 2006 2:18 pm
by Talibanman
of course it isn't. lava is hot d'oh!
![Very Happy :D](./images/smilies/icon_biggrin.gif)