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Mini Map Creation
Posted: Sat Mar 25, 2006 9:08 pm
by Emraz
Ok I got a mini map which just has zero detail except CPs and Cp numbers. Ive saved a hi res .tga in the worlds1 folder after clicking terrain and using the option to save but have no idea what to do next to get the details of the map showing up in the mini map.... any clues?
RE: Mini Map Creation
Posted: Sat Mar 25, 2006 9:15 pm
by Penguin
you have to draw them yourself
Posted: Sat Mar 25, 2006 9:44 pm
by Emraz
Ok good clue, but whats the use of a hi res .tga when a .tga isnt a picture file or is it?Or can it be?
Posted: Sat Mar 25, 2006 10:04 pm
by Penguin
a TGA (TarGA) file is a picture
Posted: Sat Mar 25, 2006 10:06 pm
by dreadlordnyax
a .tga is a picture file, you'll probably need photoshop, paint shop pro, or gimp (its free, but i think people have been having problems with it) to open it and edit it.
Posted: Sat Mar 25, 2006 11:21 pm
by Krun
you should search some older threads on this forum, a member named squibble has been making nice mini-maps for people.
Posted: Sun Mar 26, 2006 1:38 am
by Captain_Mazda
"Squipple", yes.
Posted: Sun Mar 26, 2006 3:59 am
by TAWArtemis
My spawns no longer line up with the mini map. Is there a scale feature somewhere to just get it back into shape?
Posted: Sun Mar 26, 2006 5:03 am
by Emraz
Thank you for responses yeah I did see the squipple thread bt that thread presumed people knew how to do it already and the mini map he came p with was pretty great.
I didnt see any mini map guides in the docs..
Posted: Sun Mar 26, 2006 6:06 am
by Emraz
Ok got Gimp and it looks like a nice program. When I save the hi res map it sort of leaves off every structure just doing a copy of the terrain only.
So I saved it as a .bmp went into gimp then messed with it saved i as a .tga all very good but on munging it says error on the image as it must be in 2 dimensions?
Posted: Sun Mar 26, 2006 3:44 pm
by dreadlordnyax
all textures for swbf2 must be in dimensions of powers of 2, for example 256*256, 512*512, 1024*1024, etc. i think most of the other minimaps are 512*512.
Posted: Sun Mar 26, 2006 4:56 pm
by Schizo
Yeah. The default size for mini-maps are 512x512. If you have it on something like, 513x513, it won't work. The dimensions need to be divisable by 2.
Posted: Sun Mar 26, 2006 6:26 pm
by Emraz
OK thank you all that cracked it--its about 2 millimetres off tho so got to mess around with it but its there and showing up--woohoo thnx a lot.
Posted: Wed Mar 29, 2006 1:48 pm
by Emraz
Hi again got the mini map in but is there a sure fire way of getting the mini map accurate?
e.g I got a mini map with tunnels and the guys ae showing as running outside the tunnel instead of inside
Posted: Wed Mar 29, 2006 2:49 pm
by Teancum
TAWArtemis wrote:My spawns no longer line up with the mini map. Is there a scale feature somewhere to just get it back into shape?
Me too, but only in certain modes. Odd eh?
Posted: Thu Mar 30, 2006 2:01 am
by Penguin
the map is based around where the CPs are, to fix this add regions and make them "mapBounds" that will make so that anything in or inbetween them will be on the map, in stead of the map being scaled of the CPs
Posted: Thu Mar 30, 2006 7:56 am
by Teancum
Cool! Thanks for that, Penguin.
Posted: Thu Mar 30, 2006 10:06 am
by Teancum
On thing I found out --- the mapbounds region must be a box. It cannot be a sphere or cylinder.
Posted: Thu Mar 30, 2006 11:12 pm
by TAWArtemis
Teancum wrote:TAWArtemis wrote:My spawns no longer line up with the mini map. Is there a scale feature somewhere to just get it back into shape?
Me too, but only in certain modes. Odd eh?
I noticed this too. Here is the wierd thing. It only happens when you move spawns. When I clone layer the minimap is right. When I create by hand it is not.
Posted: Thu Mar 30, 2006 11:15 pm
by TAWArtemis
Penguin wrote:the map is based around where the CPs are, to fix this add regions and make them "mapBounds" that will make so that anything in or inbetween them will be on the map, in stead of the map being scaled of the CPs
So one huge square region named "mapBounds"? No script change?