Ok I got a mini map which just has zero detail except CPs and Cp numbers. Ive saved a hi res .tga in the worlds1 folder after clicking terrain and using the option to save but have no idea what to do next to get the details of the map showing up in the mini map.... any clues?
a .tga is a picture file, you'll probably need photoshop, paint shop pro, or gimp (its free, but i think people have been having problems with it) to open it and edit it.
Thank you for responses yeah I did see the squipple thread bt that thread presumed people knew how to do it already and the mini map he came p with was pretty great.
Ok got Gimp and it looks like a nice program. When I save the hi res map it sort of leaves off every structure just doing a copy of the terrain only.
So I saved it as a .bmp went into gimp then messed with it saved i as a .tga all very good but on munging it says error on the image as it must be in 2 dimensions?
all textures for swbf2 must be in dimensions of powers of 2, for example 256*256, 512*512, 1024*1024, etc. i think most of the other minimaps are 512*512.
the map is based around where the CPs are, to fix this add regions and make them "mapBounds" that will make so that anything in or inbetween them will be on the map, in stead of the map being scaled of the CPs
TAWArtemis wrote:My spawns no longer line up with the mini map. Is there a scale feature somewhere to just get it back into shape?
Me too, but only in certain modes. Odd eh?
I noticed this too. Here is the wierd thing. It only happens when you move spawns. When I clone layer the minimap is right. When I create by hand it is not.
Penguin wrote:the map is based around where the CPs are, to fix this add regions and make them "mapBounds" that will make so that anything in or inbetween them will be on the map, in stead of the map being scaled of the CPs
So one huge square region named "mapBounds"? No script change?