More than 1 local in the map
Posted: Sat Mar 25, 2006 6:48 pm
I found this:
-- Local Stats
SetTeamName(3, "locals")
SetUnitCount(3, 7)
AddUnitClass(3, "geo_inf_geonosian", 7)
SetTeamAsFriend(3, DEF)
--SetTeamName(4, "locals")
--AddUnitClass(4, "rep_inf_jedimale",1)
--AddUnitClass(4, "rep_inf_jedimaleb",1)
--AddUnitClass(4, "rep_inf_jedimaley",1)
--SetUnitCount(4, 3)
--SetTeamAsFriend(4, ATT)
in geonosis. Which, to me at least, implies that it was planned to have a 2nd local side loyal to the republic. Now obviously this was removed, BUT is it possible to have a 4th local side on a map. I attempted locals and saw none appear for either side , so I wonder if I did something incorrect with the script.
-- Local Stats
SetTeamName(3, "locals")
SetUnitCount(3, 7)
AddUnitClass(3, "geo_inf_geonosian", 7)
SetTeamAsFriend(3, DEF)
--SetTeamName(4, "locals")
--AddUnitClass(4, "rep_inf_jedimale",1)
--AddUnitClass(4, "rep_inf_jedimaleb",1)
--AddUnitClass(4, "rep_inf_jedimaley",1)
--SetUnitCount(4, 3)
--SetTeamAsFriend(4, ATT)
in geonosis. Which, to me at least, implies that it was planned to have a 2nd local side loyal to the republic. Now obviously this was removed, BUT is it possible to have a 4th local side on a map. I attempted locals and saw none appear for either side , so I wonder if I did something incorrect with the script.