_________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I am making an urban map of muunilinst, but really need good quality textures for the architecture. I tried making my own, and while ok, they still look shabby next to real proper textures.
Does anyone know where I can get good quality textures that are seemless? I really need metal panels, skyscraper windows, flooring and decorative cornices and other ornamental accessories.
I don't really want to steal textures either, they must be royalty free.
_________________________________________________________
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¤ Finding Textures ¤
Moderator: Moderators
RE: ¤ Finding Textures ¤
You should just edit SWBF1/2 textures.
Mix and match parts from different tga's.
Thats what I do. That way you still get that SWBF feel but if you do it well no-one will realise youv used SWBF textures at all.
Hope that helps
Mix and match parts from different tga's.
Thats what I do. That way you still get that SWBF feel but if you do it well no-one will realise youv used SWBF textures at all.
Hope that helps
- minilogoguy18
- Master Bounty Hunter
- Posts: 1512
- Joined: Wed Nov 09, 2005 11:12 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
RE: ¤ Finding Textures ¤
if you had a finished texture i can tell you how to use photoshop to make it a seamless texture so that it can be tiled indefinitely without any noticeable seams, itll look like one big texture.
RE: ¤ Finding Textures ¤
Don't forget to look through your msh folders there are some tileable textures there as well. Also try doing a Google search for tileable textures there are some sites on the web that offer royalty free tileable textures.
Edit:
Links
http://www.maxoncomputer.com/resources_ ... sp?catID=4
Note:
Don't forget that your textures should be in multiples of 8 like 128x128, 256x256, 512x512, etc...
Edit:
Links
http://www.maxoncomputer.com/resources_ ... sp?catID=4
Note:
Don't forget that your textures should be in multiples of 8 like 128x128, 256x256, 512x512, etc...