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i need hellp!, Please.

Posted: Sat Mar 25, 2006 2:59 am
by MasterYoda91
I am currently making a plains of Naboo level (not converting from BF1) and ive had several problems. I have read all the related documentation and havent found any answers:

-I have changed obiwans texture to make quigon but how do i assign it to a mesh?

-I have followed the jedi creation guide to make quigon and when i add him to the script the game crashes!? (im using notepad to edit script)

-I am also trying to add Gungans as locals i have tried methods from various other levels scripts but none work?!

-Final question (i think), ive added kaadus but their movement is totally ****, you have to rapidly tap "up" for it to move, ive edited its odf to be as similar as possible to the Tauntauns but still no luck?

Please help because when i get at least a couple of these problems fixed i can post a Beta.

P.S ive given Quigon Leias Invunerability (to represent him meditating (on the final battle in TPM)), and a powerful force push, that does 100 damage (dunno how much a standard trooper has so i might increase the damage)

Posted: Sat Mar 25, 2006 11:29 am
by OOM-9
I suggest editing a currently made jedi into qui-gon instead of creating him from scratch. For example make the changes to anakin's odf so that you don't have to make the changes to the LUA.

As to the texture, you name the texture whatever the mesh calls for, so if you take my advice you would edit anakin's texture. However if you are using say... obi-wan's model you would change obi-wan's texture.

As to locals, they are the one thing I have so far never succeeded in making.

I think I read something about the Kaduu's being messed up, but you will have to wait for a more conclusive response.

Also most standard troopers have somewhere between 300-550 health. So if you are looking for one shot kills bring the damage upto like 600 OR make the person scale 3.0




~OOM-9

Posted: Sun Mar 26, 2006 5:43 am
by MasterYoda91
Thanks a lot i can now get some more of my level done.
Also would changing a current characters ODF and stuff change them throughout the entire game. E.g. change anakins ODF to Quigon on a modded level and then wouldnt it change anakin on every level?

Posted: Sun Mar 26, 2006 6:57 am
by CarbineImpulse
nope, the ReadDataFile("dc:SIDE\\...etc... line in the mission lua, means that only your custom side's modded version of anakin appears in your new map, not completely throughout the game or on other custom maps..

Posted: Sun Mar 26, 2006 8:44 am
by MasterYoda91
Thanks