Important Discovery: Ivolving Trade Federation Battleships
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Important Discovery: Ivolving Trade Federation Battleships
It has come to my attention that it may be possible that the Trade Federation Battleships (the Lucrehulk Ring ships) hangars were quite possibly intended for docking. Earlier today I was playing on a recent mod map: EP2 Geonosis XL, which incorporated space action and land action which included Ring Ship in the sky. I was using an ARC- 170 and I was just flying around the large ship when I noticed that I considerable slowed down near the hangar area of the Core ship's rings. Also, I could not fire any of my weapons either. This only happens when a space craft in BFII is in the process of landing in a hangar e.g. docking with a cap ship. I came to the conclusion that maybe it was possible that Pandemic intended for the Lucrehulk battleships to be boarded as with the cap ships in space. Notice how same sequence described above happens when boarding in space (weapons can't fire and you slow down a lot more). Another reason that further convinced me was the fact that this particular map for some reason wouldn't allow flyers to land PERIOD. I tested the Gunship, arc, the grevious ships and none of them landed on terrain. Yet I tested all of the flyer on this map and I was able to land ONLY on a small pad at the entrance to the hangar of the Trade Federation Ring ship. I tried to get a screenshot but I don't know how to post a .tga file on here but see for yourselves.
RE: Important Discovery: Ivolving Trade Federation Battleshi
This is true, they have the perfect outline for a hangar. But your ship not firing should only be present in an area where you have added a landing region in zeroeditor and your LUA script. I think that somebody should cut the hole out and make hangar placement possible. (And make those tuningfork-like-prongs solid.
Yes, that must be it then, the creator of that map must have added a landing region or it was already programmed. After I landed on the small strip extended from the exterior of the hangar, I got out of my ship and I analyzed the scale of the hangar while standing next to it. It is just about the same exact size of that of the Venator's hangar. I see no reason why someone shouldn't get this to be a REAL hangar.
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I think helm control of a cap ship can be pulled off reasonably well - though it would have to be humans only (having AI do it would be not only extremely difficult but also stupid). There could be a console that you use (much like the turret consoles), and once you activate it, you can steer the ship. This would allow close - quarters battles between cap ships (a la episode III), where the turrets (both human and AI - manned) are in range of each other. That would be quite nifty.
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The problem with driving a captial ship, is that regions don't move. You can get around the spawning in space part, but you won't be able to land in the ship once it starts moving. You could set the entire map inside a landing region, but then the fighters wouldn't be able to fire. Fighters can't fire inside landing regions correct? That can't be changed?
Edit: I think I've thought of a workable way around it. I'll work on it and let you guys know if it works.
Edit: I think I've thought of a workable way around it. I'll work on it and let you guys know if it works.