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Adding caves into a map

Posted: Fri Mar 17, 2006 7:59 pm
by -=DE=-Billyjoe
Its probably something I missed in documents but I wanted my map to have caves running underneath but I cant seem to figure out how.

Would I have to use the caves from Geonosis or Dagobah or is there a way to put them in the map that I dont know?

RE: Adding caves into a map

Posted: Fri Mar 17, 2006 8:07 pm
by Lord-Bandu
put thwem in then save the TER file and then WLD file

RE: Adding caves into a map

Posted: Fri Mar 17, 2006 9:30 pm
by mnl1121
WHAT? lord-bandu what r u talking about. U have to use terrain cutters. in example if u go into hoth's assets there is a bunker (which is really the terrain "enter" cutter) and a tunnel_exit (which is obviusly the exit. there is NO "enter," the bunker is the enter)

RE: Adding caves into a map

Posted: Fri Mar 17, 2006 9:47 pm
by -=DE=-Billyjoe
I will try that out as soon as I have a chance... Hopefully I can finish my map. All that is left is to find someone with XSI to make something for it. Thanks for your help :)

EDIT: I went in and copied the ODF and MSH from the files to my maps odf and msh file where all my other ones are but when I went to place the hoth_bunker_entry.odf file zeroeditor crashed...

Maybe I messed up? I thought I understood. Is there a command/object I have to use to cut the terrain?

RE: Adding caves into a map

Posted: Sat Mar 18, 2006 12:00 am
by mnl1121
no there isn't. where did u copy those ODF and MSH files to? make sure u put them in data_ModID\Worlds\Modid.

otherwise u might be able to fix that problem by just exiting out and going back in and trying it again. Zeroedit crashes for me ALL the time. i save a lot to prevent any lose in progress.

EDIT: oh i didn't read that right. if all the other ones are wokring right then u have the files in the right place. just exit out and reload ur map to see if that fixes it. Zeroedit is defeinitly not the most stable program iv ever used. LOL