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Universal CPs

Posted: Thu Mar 16, 2006 10:21 pm
by [RDH]Zerted
Can anyone think of a way to have any team spawn from one CP (one spawn path)?

I've got a deathmatch mode working, but when every unit is attacking every other unit, no one can spawn anywhere. I figured out a way around it in instant action battles, but the fix doesn't as good in multyplayr battles.

RE: Universal CPs

Posted: Thu Mar 16, 2006 10:33 pm
by JabbaLovesLava
You mean it doesnt work because the CPs are captured and you can't spawn from a "neutral" cp?

Posted: Thu Mar 16, 2006 10:43 pm
by EraOfDesann
I'm a little confused by your post but I think I get what you're trying to say. A "free for all death match" is impossible (I think) but you can do team death match because only one team can spawn at a command post. What I recommend you do is spread out all the spawn nodes across the map which will enhance the feel of a death match.

Posted: Thu Mar 16, 2006 11:05 pm
by Teancum
That's all XL is --- Team Deathmatch.

Posted: Thu Mar 16, 2006 11:45 pm
by EraOfDesann
Teancum wrote:That's all XL is --- Team Deathmatch.


Yeah but with loads of units. :lol:

Posted: Thu Mar 16, 2006 11:50 pm
by xwingguy
You can't have two factions share a single cp but you can do this:

Use conquest mode and set reinforcments to -1 (only way to end match is by timer) and skip the capture regions,

Go to the the points script and set points so all kills are worth 1. (-1 added to kill score is inevitable.)

Set spawn points so cps parallel each other.

The inevitable problem for this FFA: if more than one person spawns at the same point, kinda kills even a remotely safe respawn.

This way, you avoid having to match ended by a team's score.

Posted: Fri Mar 17, 2006 1:52 am
by [RDH]Zerted
[GT]EraOfDesann wrote:...A "free for all death match" is impossible...
Nope, I already have a free for all death match. You can kill anyone, and the AI kills everyone too. Everyone shows up as red. Even your own mines blow you up.

The problem I am having is when the teams are all set as enemies, for some reason units don't respawn after they die. I can get around this by settings the teams back to normal when a human dies, thus all the AI bots will respawn. But if you're a good player, and you can kill all the bots, they won't come back because you never died. This turns it into a last man standing mode, which is not what I'm trying to do.

Currently I'm trying a different way around the problem using timers, but I haven't gotten it working yet. It would be easier if a CP could be set to respawn units of any team.

Edit: I finally got my timers working. I had them out of scope...