Rise of the Empire #1: New Era Begins Information Thread
Posted: Wed Mar 15, 2006 11:08 pm
Hey, I just wanted everyone to know that I am working on the Rise of the Empire maps. It is progressing very well! I just have some odd errors. I will copy and paste my PC_MungeLog.txt and BFront2.txt errors here. Hopefully, people will be able to help me fix them. Thanks!!
Here are PC_MungeLog.txt errors:
BFront2.txt errors tomorrow!!
- Majin Revan
Here are PC_MungeLog.txt errors:
Code: Select all
WARNING[PC_modelmunge msh\all_1st_weap_inf_bowcaster.msh]:all_1st_weap_inf_bowcaster has 1178 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_bothanspy.msh]:all_inf_bothanspy has 2272 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_engineer.msh]:all_inf_engineer has 2573 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_marksperson.msh]:all_inf_marksperson has 1534 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_tatooinehansolo.msh]:all_inf_tatooinehansolo has 1334 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\all_inf_wookie.msh]:all_inf_wookie has 1925 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 6 Warnings
WARNING[PC_modelmunge msh\majin_weap_sniper.msh]:majin_weap_sniper has 1141 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3armoredpilot.msh]:rep_inf_ep3armoredpilot has 2193 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_ep3trooper.msh]:rep_inf_ep3trooper has 1963 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_inf_trooper.msh]:rep_inf_trooper has 1807 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_walk_oneman_atst.msh]:SplitSkinnedSegments: WARNING: resorting to brute force, this may take a while...
WARNING[PC_modelmunge msh\rep_weap_inf_chaingun.msh]:rep_weap_inf_chaingun has 1178 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 10 Warnings
ERROR[PC_texturemunge msh\back_front_part_holder.tga]:TextureMunge(back_front_part_holder:336x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\back_front_part_holder.tga]:TextureMunge(back_front_part_holder:336x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_ammo_block.tga]:TextureMunge(blast_ammo_block:337x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_ammo_block.tga]:TextureMunge(blast_ammo_block:337x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_barrel.tga]:TextureMunge(blast_barrel:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_barrel.tga]:TextureMunge(blast_barrel:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_barrel_firepoint.tga]:TextureMunge(blast_barrel_firepoint:304x305x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_barrel_firepoint.tga]:TextureMunge(blast_barrel_firepoint:304x305x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_base_weapon.tga]:TextureMunge(blast_base_weapon:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_base_weapon.tga]:TextureMunge(blast_base_weapon:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_estra_scope.tga]:TextureMunge(blast_estra_scope:336x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_estra_scope.tga]:TextureMunge(blast_estra_scope:336x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_extra_thing.tga]:TextureMunge(blast_extra_thing:336x317x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_extra_thing.tga]:TextureMunge(blast_extra_thing:336x317x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_extra_thing1.tga]:TextureMunge(blast_extra_thing1:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_extra_thing1.tga]:TextureMunge(blast_extra_thing1:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_extra_thing2.tga]:TextureMunge(blast_extra_thing2:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_extra_thing2.tga]:TextureMunge(blast_extra_thing2:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_extra_thing3.tga]:TextureMunge(blast_extra_thing3:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_extra_thing3.tga]:TextureMunge(blast_extra_thing3:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_extra_thingy_scope.tga]:TextureMunge(blast_extra_thingy_scope:304x305x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_extra_thingy_scope.tga]:TextureMunge(blast_extra_thingy_scope:304x305x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_front_front_scope.tga]:TextureMunge(blast_front_front_scope:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_front_front_scope.tga]:TextureMunge(blast_front_front_scope:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_hand_grip.tga]:TextureMunge(blast_hand_grip:334x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_hand_grip.tga]:TextureMunge(blast_hand_grip:334x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_main_gun.tga]:TextureMunge(blast_main_gun:329x327x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_main_gun.tga]:TextureMunge(blast_main_gun:329x327x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\blast_second_hand_grip.tga]:TextureMunge(blast_second_hand_grip:336x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\blast_second_hand_grip.tga]:TextureMunge(blast_second_hand_grip:336x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\digital_scope.tga]:TextureMunge(digital_scope:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\digital_scope.tga]:TextureMunge(digital_scope:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\estra_scope.tga]:TextureMunge(estra_scope:336x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\estra_scope.tga]:TextureMunge(estra_scope:336x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\extra_thing.tga]:TextureMunge(extra_thing:336x317x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\extra_thing.tga]:TextureMunge(extra_thing:336x317x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\extra_thing1.tga]:TextureMunge(extra_thing1:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\extra_thing1.tga]:TextureMunge(extra_thing1:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\extra_thing2.tga]:TextureMunge(extra_thing2:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\extra_thing2.tga]:TextureMunge(extra_thing2:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\extra_thing3.tga]:TextureMunge(extra_thing3:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\extra_thing3.tga]:TextureMunge(extra_thing3:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\front_front_part_holder.tga]:TextureMunge(front_front_part_holder:336x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\front_front_part_holder.tga]:TextureMunge(front_front_part_holder:336x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\front_part_gun.tga]:TextureMunge(front_part_gun:335x317x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\front_part_gun.tga]:TextureMunge(front_part_gun:335x317x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\hand_grip.tga]:TextureMunge(hand_grip:334x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\hand_grip.tga]:TextureMunge(hand_grip:334x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\launcher.tga]:TextureMunge(launcher:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\launcher.tga]:TextureMunge(launcher:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\main_gun.tga]:TextureMunge(main_gun:329x327x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\main_gun.tga]:TextureMunge(main_gun:329x327x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\mini_rocket.tga]:TextureMunge(mini_rocket:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\mini_rocket.tga]:TextureMunge(mini_rocket:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\second_hand_grip.tga]:TextureMunge(second_hand_grip:336x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\second_hand_grip.tga]:TextureMunge(second_hand_grip:336x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_ammo_block.tga]:TextureMunge(sniper_ammo_block:337x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_ammo_block.tga]:TextureMunge(sniper_ammo_block:337x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_base_weapon.tga]:TextureMunge(sniper_base_weapon:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_base_weapon.tga]:TextureMunge(sniper_base_weapon:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_extra_scope.tga]:TextureMunge(sniper_extra_scope:336x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_extra_scope.tga]:TextureMunge(sniper_extra_scope:336x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_extra_scope1.tga]:TextureMunge(sniper_extra_scope1:336x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_extra_scope1.tga]:TextureMunge(sniper_extra_scope1:336x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_extra_thing.tga]:TextureMunge(sniper_extra_thing:336x317x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_extra_thing.tga]:TextureMunge(sniper_extra_thing:336x317x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_extra_thing1.tga]:TextureMunge(sniper_extra_thing1:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_extra_thing1.tga]:TextureMunge(sniper_extra_thing1:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_extra_thing2.tga]:TextureMunge(sniper_extra_thing2:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_extra_thing2.tga]:TextureMunge(sniper_extra_thing2:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_extra_thing3.tga]:TextureMunge(sniper_extra_thing3:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_extra_thing3.tga]:TextureMunge(sniper_extra_thing3:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_extra_thingy_scope.tga]:TextureMunge(sniper_extra_thingy_scope:304x305x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_extra_thingy_scope.tga]:TextureMunge(sniper_extra_thingy_scope:304x305x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_front_barrel_silencer.tga]:TextureMunge(sniper_front_barrel_silencer:337x317x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_front_barrel_silencer.tga]:TextureMunge(sniper_front_barrel_silencer:337x317x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_front_digital_scope_thingy.tga]:TextureMunge(sniper_front_digital_scope_thingy:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_front_digital_scope_thingy.tga]:TextureMunge(sniper_front_digital_scope_thingy:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_front_main_gun.tga]:TextureMunge(sniper_front_main_gun:335x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_front_main_gun.tga]:TextureMunge(sniper_front_main_gun:335x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_front_thingy.tga]:TextureMunge(sniper_front_thingy:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_front_thingy.tga]:TextureMunge(sniper_front_thingy:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_hand_grip.tga]:TextureMunge(sniper_hand_grip:334x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_hand_grip.tga]:TextureMunge(sniper_hand_grip:334x319x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_left_support_holder.tga]:TextureMunge(sniper_left_support_holder:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_left_support_holder.tga]:TextureMunge(sniper_left_support_holder:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_left_thingy.tga]:TextureMunge(sniper_left_thingy:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_left_thingy.tga]:TextureMunge(sniper_left_thingy:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_main_digital_scope_thing.tga]:TextureMunge(sniper_main_digital_scope_thing:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_main_digital_scope_thing.tga]:TextureMunge(sniper_main_digital_scope_thing:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_main_gun.tga]:TextureMunge(sniper_main_gun:329x327x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_main_gun.tga]:TextureMunge(sniper_main_gun:329x327x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_right_support_holder.tga]:TextureMunge(sniper_right_support_holder:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_right_support_holder.tga]:TextureMunge(sniper_right_support_holder:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_right_thingy.tga]:TextureMunge(sniper_right_thingy:336x318x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_right_thingy.tga]:TextureMunge(sniper_right_thingy:336x318x1): Must have power of two dimensions!
[continuing]
ERROR[PC_texturemunge msh\sniper_second_hand_grip.tga]:TextureMunge(sniper_second_hand_grip:336x319x1): Must have power of two dimensions!
ERROR[PC_texturemunge msh\sniper_second_hand_grip.tga]:TextureMunge(sniper_second_hand_grip:336x319x1): Must have power of two dimensions!
[continuing]
98 Errors 0 Warnings
- Majin Revan