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Ships in Land Battles

Posted: Wed Mar 15, 2006 9:33 am
by Emraz
For ships read A-Wing.. Y-Wing etc.

I thought this was going to be hard and am therefore suspicious at the ease I put them in.

I added the add_fly_thingamajig into the place in the .lua,checking that the pool had fly vehicles in. Then i created a normal vehicle spawn point for rebs, positioned it and put the line all_fly_thingamajig into the object properties on allDEF on the page down.

I went in to game after munging fully expecting nada. Instead I got a fully functioning a-wing (without sound of course). I was a bit miffed at the ceiling height until I found a real obvious line in the .lua - flight height with a figure next to it --changing the figure got more height duh...

Im suspicious cos it was easy and think I may be setting myself up for problems later.... But did have great fun strafe bombing the city Id made in a y-wing.

Posted: Wed Mar 15, 2006 11:55 am
by CCC-Ranger
by GCW Vehicles you must take the vehicle name in ATT and DEf from the vehiclespawn

Example:
ClassAllATK
all_fly_ywing_sc
ClassAllDEF
all_fly_ywing_sc
ClassImpATK
imp_fly_tieinterceptor
ClassImpDEF
imp_fly_tieinterceptor

Posted: Wed Mar 15, 2006 11:57 am
by Teancum
Yeah adding flyers into ground maps is a lot easier than people think.

Posted: Wed Mar 15, 2006 3:07 pm
by Captain_Mazda
They're as simple as any other ground vehicle.

Posted: Wed Mar 22, 2006 3:56 pm
by [BFG]Mickd
is there anyplace where there is a list of all teh vehicle codes? im looking the republic gunship