Ships in Land Battles
Posted: Wed Mar 15, 2006 9:33 am
For ships read A-Wing.. Y-Wing etc.
I thought this was going to be hard and am therefore suspicious at the ease I put them in.
I added the add_fly_thingamajig into the place in the .lua,checking that the pool had fly vehicles in. Then i created a normal vehicle spawn point for rebs, positioned it and put the line all_fly_thingamajig into the object properties on allDEF on the page down.
I went in to game after munging fully expecting nada. Instead I got a fully functioning a-wing (without sound of course). I was a bit miffed at the ceiling height until I found a real obvious line in the .lua - flight height with a figure next to it --changing the figure got more height duh...
Im suspicious cos it was easy and think I may be setting myself up for problems later.... But did have great fun strafe bombing the city Id made in a y-wing.
I thought this was going to be hard and am therefore suspicious at the ease I put them in.
I added the add_fly_thingamajig into the place in the .lua,checking that the pool had fly vehicles in. Then i created a normal vehicle spawn point for rebs, positioned it and put the line all_fly_thingamajig into the object properties on allDEF on the page down.
I went in to game after munging fully expecting nada. Instead I got a fully functioning a-wing (without sound of course). I was a bit miffed at the ceiling height until I found a real obvious line in the .lua - flight height with a figure next to it --changing the figure got more height duh...
Im suspicious cos it was easy and think I may be setting myself up for problems later.... But did have great fun strafe bombing the city Id made in a y-wing.