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Changing Weapons ?
Posted: Mon Mar 13, 2006 5:08 pm
by Riser
Have looked all over the place here & in the filefront forums, so please dont shout
Can any one help with changing weapons that the clones hold.
Im making a Mygeeto map & i want to change the sniper rifle to a blaster rifle ?
Also i just cant get my head around changing clone skins - can some one tell me in plain english please
Thanks
Posted: Mon Mar 13, 2006 6:41 pm
by -_-
there's a search functipn the bottom... it's there so ppl can use it

RE: Changing Weapons ?
Posted: Mon Mar 13, 2006 6:53 pm
by [RDH]Zerted
You should have tried looking in the mod tool's documentation folder. Read the odf_guide.doc document. It will tell you how to change the weapon. Its just replaceing the current weapon with the odf of the weapon you want.
Posted: Mon Mar 13, 2006 7:29 pm
by theguarder
look for "rep_inf_default_sniper.odf" in the BF2_ModTools\dataID\Sides\Rep\odf folder open it in notepad and change it to this:
[GameObjectClass]
ClassParent = "rep_inf_default"
[Properties]
UnitType = "Scout"
MaxHealth = 300.0
MaxSpeed = 8.0 // base forward speed
MaxStrafeSpeed = 6.0 // base right/left speed
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 4
WEAPONSECTION = 2
WeaponName = "rep_weap_inf_pistol"
WeaponAmmo = 0
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 2
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "rep_weap_inf_autoturret_dispenser"
WeaponAmmo = 1
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "rep_weap_award_rifle"
WeaponAmmo = 4
WEAPONSECTION = 6
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6
VOUnitType = 122
Then munge and play;-)