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getting maul animations
Posted: Sun Mar 12, 2006 10:50 pm
by flippy11
how do you get mauls animations for someone else. i'm just making some jedibut when i try to get mauls animations it crashes the game. anyone have an idea to fix this?
Posted: Sun Mar 12, 2006 11:06 pm
by -_-
Depends on how you want to do that. Maul only supports dual sabers I think. If you want to use his animations, you'll need to copy the zaabin and anim files in the munged folder. Then you'll need to copy the COMBO file in the odf folder.
Posted: Sun Mar 12, 2006 11:13 pm
by flippy11
i did that and it still crashes
Posted: Sun Mar 12, 2006 11:16 pm
by -_-
Are you sure that's your problem?
I have a custom jedi running with Maul's animations and it runs fine.
Posted: Sun Mar 12, 2006 11:25 pm
by dreadlordnyax
nope i got mauls sprint attack anim working with a single saber. are you sure the crashing is related to the anims? usually when i make a mistake with them, it just reverts to the default anims (lukes).
Re: getting maul animations
Posted: Sun Mar 12, 2006 11:41 pm
by TAWArtemis
flippy11 wrote:how do you get mauls animations for someone else. i'm just making some jedibut when i try to get mauls animations it crashes the game. anyone have an idea to fix this?
You have to rebuild the animation files using the correct bas pose and the individual animations you want to add. I had to rename the animations parts to match the new animation name. The build tool seems to miss the munge step on this, so run the munge manually and check your munged folder in the side director to ensure the new .zabin (or whatever) with the correct date showed up.
I have so far done a wookie with vaders moves, a new custom human, and two gungans one with aalya and one with custom.
my xfire is artemis2005 if you need help[/img]
RE: Re: getting maul animations
Posted: Mon Mar 13, 2006 8:31 am
by flippy11
i got it working. i forgot to put class parent.