Chunks
Posted: Sun Mar 12, 2006 4:16 pm
As you may know, when certain things (like frigates) die, they "fall apart" into what the the game calls "chunks." I've been trying to modify the chunks in odf files with little understanding and success. If you could inform me a bit more on these chunks, I would really appreciate it.
Example (Victory 2 Class Frigate)
Example (Victory 2 Class Frigate)
Code: Select all
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "spa1_prop_minidestroyer2_chunk1"
ChunkTrailEffect = "spa_sfx_frigate_exp_3"
ChunkNodeName = "" //???? (never used)
ChunkTerrainCollisions = "0" //Don't think it matters in space
ChunkTerrainEffect = ""
ChunkPhysics = "FULL" //???
ChunkOmega = "0.06 0.01 0.01" //direction?
ChunkSpeed = "0.05"
ChunkUpFactor = "0.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1 //??? (never seen it listed as anything but 1)
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "spa1_prop_minidestroyer2_chunk2"
ChunkTrailEffect = "spa_sfx_frigate_exp_4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-0.02 0.01 0.06"
ChunkSpeed = "0.05"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "spa1_prop_minidestroyer2_chunk3"
ChunkTrailEffect = "spa_sfx_frigate_exp_4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-0.05 0.01 -0.05"
ChunkSpeed = "0.04"
ChunkGravity = "0.0 0.0 0.0"
ChunkKeepSoldierCollision = 1