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Question about altering the Dagobah Cave.

Posted: Thu Mar 09, 2006 10:30 pm
by -=DE=-Billyjoe
My friend and I are making a large map, it is my first attempt EVER at making a map or moddding, but I am getting the hang of it :)

Our map is going to have one part above ground and a cave system below.
He is using Milkshape.

My 2 questions are these:

1. Is it possible to make the Dagobah caves bigger with Milkshape, and in general can the size be altered? (I want a big cave system :) )

2. Where can he find a plugin to let he mess with SWBF2 meshes, for milkshape.

And I guess I need to ask one more question.

3. Will I be able to put that INTO the game or can you only use XSI to change meshes around and put stuff in?

If any of these are really obvious then feel free to laugh. But remember it is my first attempt at any sort of modding or using mod tools.

RE: Question about altering the Dagobah Cave.

Posted: Thu Mar 09, 2006 10:35 pm
by Trans
1. I am pretty sure that there is no way to edit current in-game models. Someone else can correct me if I'm wrong.

2. You can't, you must have XSI Foundations.

3. Same answer as two.

RE: Question about altering the Dagobah Cave.

Posted: Thu Mar 09, 2006 10:37 pm
by -=DE=-Billyjoe
Thank you for the help.

Would there be any way to create a map with an above AND below ground part? That was the key focus of our map and the story that goes with it...

RE: Question about altering the Dagobah Cave.

Posted: Fri Mar 10, 2006 12:01 pm
by [RDH]Zerted
Sure, you can make an above and below ground map. Everything below the ground would have to be made up of objects. Don't forget to adjust your max and min level heights.