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I finally got custom vehicle animations to work!!!

Posted: Thu Mar 09, 2006 1:58 am
by minilogoguy18
after countless attempts i finally got it, i got the last single piece of advice i needed from a PM from PAN-fnord about a couple of things he asked the animator. i tried them and it worked! thanks also to Teancum for helpin me set up the side right and getting it into a map since i kinda forgot since i havnt tried since giving up back in SWBF1. im already in the process of writing a tutorial on how to do this but keep in mind that its for advanced users only and doesnt teach you how to model, just get your animated model in game. heres some shots of the sith fighter animating...
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so thanks a bunch PAN-Fnord for askin the animator for me, and again Teancum for helping out a sides n00b like myself, but i got it in game on my own now. :P

Posted: Thu Mar 09, 2006 2:02 am
by OOM-9
w00t awsome fighter :D

Posted: Thu Mar 09, 2006 3:02 am
by RevanSithLord
SWWEEET SITH FIGHTER! All's ya need to do now is put red lasers on it, and give it to other modders to make a Star Forge battle remake! :D And just imagine the Current G.R. fighting old Sith Empire fighters.
LOL That'd be wicked sick! Only fighter map. Hmm. Well. Now ya need old old old Republic L-wings. And there ya go. Republic frigates, and the main ship the hammer head cruisers. Sith- main battleship, Leviathan. Frigates (I DUNNO!) maybe smaller versions of the Leviathan type battleships. Teh republic fighters, etc should have like lime green lasers like in the game. And on the Sith fighters, I have no idea. Make the fire small like the ATTE fire and just make it fire constant and red.

Hey, even though this is an idea. I know it's in the wrong thread....this thing just gave me alot to think about, Mini.

Posted: Thu Mar 09, 2006 7:05 am
by Delta_57_Dash
0.o


MiniLogoguy where did you come from? are you like a modder from heaven?

You give us a new model from Jk3, and then new animations!

Posted: Thu Mar 09, 2006 7:44 am
by Rends
Great!
now i´m waiting for the tut!

Posted: Thu Mar 09, 2006 10:22 am
by minilogoguy18
yeah i know there was a topic on a kotor mod but i had planned one out long before whoever posted that did and this model has been done for a long time. im gonna make a bunch more kotor models including the capital ships, according to fred the maps are large enough to hold the executor if someone made one. but i did already start on the ravager, darth nihilus' flag ship which looks like the early star destroyer. oh and dash, i am a JK3 modeler ;)

Posted: Thu Mar 09, 2006 10:37 am
by Dragonum
Rends wrote:Great!
now i´m waiting for the tut!
a tutorial would be nice

dragonum

Posted: Thu Mar 09, 2006 11:35 am
by Vyse
Dragonum wrote:
Rends wrote:Great!
now i´m waiting for the tut!
a tutorial would be nice

dragonum
Great Job!

can't wait to see a tut myself! :wink:

Posted: Thu Mar 09, 2006 11:40 am
by Slayer_Hunter_J
Vyse wrote:
Dragonum wrote:
Rends wrote:Great!
now i´m waiting for the tut!
a tutorial would be nice

dragonum
Great Job!

can't wait to see a tut myself! :wink:
Me neither (although i probably wont be able to use it).

Posted: Thu Mar 09, 2006 11:45 am
by minilogoguy18
the tutorial is nearly done, all thats left to write is the simple part of munging the animations into zaabin and zafbin files, but the tutorial is for advanced users only and i recommend learning XSI first and getting a non animated vehicle in game before you move onto this because the tutorial only covers the animation part.

Posted: Thu Mar 09, 2006 11:48 am
by Lord-Bandu
I hope there are no jokes in the tut lol . The pandemic docs have too many jokes that make me skip parts and cause me to miss important stuff :D

Posted: Thu Mar 09, 2006 11:51 am
by minilogoguy18
well the thing about the aniguide is that its really made for soldiers and not things like these, cause thier set up differently

Posted: Thu Mar 09, 2006 1:18 pm
by OOM-9
I need to animate the doors on the CIS dropship... right now they are just big props, but I got them flying and acting like spawnpoints, they just look funny with the big front doors open as they cruise...

Also, nice work on the engine glow...

Posted: Thu Mar 09, 2006 1:32 pm
by Lord-Bandu
Would be cool if we could actually use the proper glow feature.... but it looks like pandemics Edit Flags is different than the one weve got .... ours has no lighting feature like theirs .

Posted: Thu Mar 09, 2006 3:27 pm
by minilogoguy18
i never use the edit flags option, i just hide the hp layer, sv layer and skelly layer and its the same thing.

Posted: Thu Mar 09, 2006 3:28 pm
by Lord-Bandu
huh?

Posted: Thu Mar 09, 2006 3:33 pm
by minilogoguy18
look at the pics that fred posted on his forums about the jedi fighter, you can see that there are different layers in the scene and objects are placed in thier corresponding layer.

Posted: Thu Mar 09, 2006 3:40 pm
by Lord-Bandu
but whats that got to do with the edit flags feature? stuff like making a certain polygon glow or bumpmapping , texture scrolling , transparancy etc

Posted: Thu Mar 09, 2006 3:47 pm
by Vyse
minilogoguy18 wrote:the tutorial is nearly done, all thats left to write is the simple part of munging the animations into zaabin and zafbin files, but the tutorial is for advanced users only and i recommend learning XSI first and getting a non animated vehicle in game before you move onto this because the tutorial only covers the animation part.
Begining XSI user = Me

:wink:

Posted: Thu Mar 09, 2006 9:22 pm
by minilogoguy18
id like to learn how to make bumpmaps since ive never modded a game that used them, i know how to make them just now how to make them work in game.