I finally got custom vehicle animations to work!!!

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minilogoguy18
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I finally got custom vehicle animations to work!!!

Post by minilogoguy18 »

after countless attempts i finally got it, i got the last single piece of advice i needed from a PM from PAN-fnord about a couple of things he asked the animator. i tried them and it worked! thanks also to Teancum for helpin me set up the side right and getting it into a map since i kinda forgot since i havnt tried since giving up back in SWBF1. im already in the process of writing a tutorial on how to do this but keep in mind that its for advanced users only and doesnt teach you how to model, just get your animated model in game. heres some shots of the sith fighter animating...
Image
Image
Image
so thanks a bunch PAN-Fnord for askin the animator for me, and again Teancum for helping out a sides n00b like myself, but i got it in game on my own now. :P
OOM-9

Post by OOM-9 »

w00t awsome fighter :D
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Post by RevanSithLord »

SWWEEET SITH FIGHTER! All's ya need to do now is put red lasers on it, and give it to other modders to make a Star Forge battle remake! :D And just imagine the Current G.R. fighting old Sith Empire fighters.
LOL That'd be wicked sick! Only fighter map. Hmm. Well. Now ya need old old old Republic L-wings. And there ya go. Republic frigates, and the main ship the hammer head cruisers. Sith- main battleship, Leviathan. Frigates (I DUNNO!) maybe smaller versions of the Leviathan type battleships. Teh republic fighters, etc should have like lime green lasers like in the game. And on the Sith fighters, I have no idea. Make the fire small like the ATTE fire and just make it fire constant and red.

Hey, even though this is an idea. I know it's in the wrong thread....this thing just gave me alot to think about, Mini.
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Post by Delta_57_Dash »

0.o


MiniLogoguy where did you come from? are you like a modder from heaven?

You give us a new model from Jk3, and then new animations!
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Post by Rends »

Great!
now i´m waiting for the tut!
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Post by minilogoguy18 »

yeah i know there was a topic on a kotor mod but i had planned one out long before whoever posted that did and this model has been done for a long time. im gonna make a bunch more kotor models including the capital ships, according to fred the maps are large enough to hold the executor if someone made one. but i did already start on the ravager, darth nihilus' flag ship which looks like the early star destroyer. oh and dash, i am a JK3 modeler ;)
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Post by Dragonum »

Rends wrote:Great!
now i´m waiting for the tut!
a tutorial would be nice

dragonum
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Post by Vyse »

Dragonum wrote:
Rends wrote:Great!
now i´m waiting for the tut!
a tutorial would be nice

dragonum
Great Job!

can't wait to see a tut myself! :wink:
Slayer_Hunter_J

Post by Slayer_Hunter_J »

Vyse wrote:
Dragonum wrote:
Rends wrote:Great!
now i´m waiting for the tut!
a tutorial would be nice

dragonum
Great Job!

can't wait to see a tut myself! :wink:
Me neither (although i probably wont be able to use it).
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Post by minilogoguy18 »

the tutorial is nearly done, all thats left to write is the simple part of munging the animations into zaabin and zafbin files, but the tutorial is for advanced users only and i recommend learning XSI first and getting a non animated vehicle in game before you move onto this because the tutorial only covers the animation part.
Lord-Bandu

Post by Lord-Bandu »

I hope there are no jokes in the tut lol . The pandemic docs have too many jokes that make me skip parts and cause me to miss important stuff :D
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Post by minilogoguy18 »

well the thing about the aniguide is that its really made for soldiers and not things like these, cause thier set up differently
OOM-9

Post by OOM-9 »

I need to animate the doors on the CIS dropship... right now they are just big props, but I got them flying and acting like spawnpoints, they just look funny with the big front doors open as they cruise...

Also, nice work on the engine glow...
Lord-Bandu

Post by Lord-Bandu »

Would be cool if we could actually use the proper glow feature.... but it looks like pandemics Edit Flags is different than the one weve got .... ours has no lighting feature like theirs .
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Post by minilogoguy18 »

i never use the edit flags option, i just hide the hp layer, sv layer and skelly layer and its the same thing.
Lord-Bandu

Post by Lord-Bandu »

huh?
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Post by minilogoguy18 »

look at the pics that fred posted on his forums about the jedi fighter, you can see that there are different layers in the scene and objects are placed in thier corresponding layer.
Lord-Bandu

Post by Lord-Bandu »

but whats that got to do with the edit flags feature? stuff like making a certain polygon glow or bumpmapping , texture scrolling , transparancy etc
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Post by Vyse »

minilogoguy18 wrote:the tutorial is nearly done, all thats left to write is the simple part of munging the animations into zaabin and zafbin files, but the tutorial is for advanced users only and i recommend learning XSI first and getting a non animated vehicle in game before you move onto this because the tutorial only covers the animation part.
Begining XSI user = Me

:wink:
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minilogoguy18
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Post by minilogoguy18 »

id like to learn how to make bumpmaps since ive never modded a game that used them, i know how to make them just now how to make them work in game.
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